schuttejoe / SelasLinks
Offline renderer used for my blog posts
☆108Updated 7 years ago
Alternatives and similar repositories for Selas
Users that are interested in Selas are comparing it to the libraries listed below
Sorting:
- physically based path tracer on gpu☆56Updated 5 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Easy, simple path trace renderer.☆57Updated this week
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆125Updated 11 months ago
- DX12 Path Tracer with ShaderToy interop☆46Updated 10 months ago
- Volumetric path tracer written in C++☆47Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Global Illumination using Spherical Harmonics☆85Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆36Updated 4 years ago
- OptiX Path Tracer☆91Updated 8 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆87Updated 6 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆99Updated 7 months ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated this week
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆35Updated 7 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- A simple parser for the PBRT file format☆210Updated 3 years ago
- A research-oriented renderer☆104Updated 4 years ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆74Updated 5 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆96Updated 2 years ago