schuttejoe / Selas
Offline renderer used for my blog posts
☆103Updated 6 years ago
Alternatives and similar repositories for Selas:
Users that are interested in Selas are comparing it to the libraries listed below
- physically based path tracer on gpu☆55Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆128Updated 3 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- An interactive OpenCL wavefront path tracer☆78Updated 9 months ago
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- ☆90Updated 12 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆55Updated 9 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆68Updated 5 years ago
- Easy, simple path trace renderer.☆57Updated last month
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆80Updated 5 years ago
- Assets used during the creation of SEED's Project PICA PICA☆74Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago