schuttejoe / SelasLinks
Offline renderer used for my blog posts
☆103Updated 6 years ago
Alternatives and similar repositories for Selas
Users that are interested in Selas are comparing it to the libraries listed below
Sorting:
- physically based path tracer on gpu☆56Updated 4 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 5 months ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆85Updated last year
- Volumetric path tracer written in C++☆46Updated 2 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- White furnace test implementation for GGX/Smith☆38Updated 7 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- An implementation of Photon Mapping using DXR☆26Updated 6 years ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆102Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- OptiX Path Tracer☆89Updated 3 months ago
- Easy, simple path trace renderer.☆57Updated last week
- ☆90Updated 13 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago