facebookresearch / volumetric_primitives
This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and rendering scattering and emissive media using volumetric primitives with the Mitsuba renderer.
☆95Updated 2 months ago
Alternatives and similar repositories for volumetric_primitives:
Users that are interested in volumetric_primitives are comparing it to the libraries listed below
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆127Updated 5 months ago
- Subsurface Scattering for Gaussian Splatting☆131Updated 8 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆94Updated 2 weeks ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆158Updated last week
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆208Updated 11 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆95Updated 3 months ago
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆258Updated 2 weeks ago
- ☆134Updated 3 weeks ago
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆168Updated 2 weeks ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆143Updated 2 months ago
- 3D Gaussian Splatting with Deferred Reflection☆138Updated 9 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆93Updated 2 months ago
- This repo contains the official authors implementation associated with the MeshSplats paper☆134Updated last month
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆131Updated 5 months ago
- Edit gaussian splatting models☆112Updated last week
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆90Updated 2 weeks ago
- ☆327Updated 6 months ago
- Lightning fast differentiable SSIM.☆122Updated 3 weeks ago
- An open survey on 3D Gaussian Splatting compression methods☆147Updated last month
- ☆77Updated 4 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆168Updated 5 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆351Updated 11 months ago
- video splat☆136Updated last year
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆141Updated 5 months ago
- Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fi…☆164Updated 6 months ago
- Optmized Fused-SSIM☆57Updated last month
- Fuzzy Metaballs+ Renderer. With Optical Flow, Mesh Exporting and more.☆188Updated last year
- ☆177Updated 7 months ago
- ☆61Updated 8 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆96Updated 5 months ago