facebookresearch / volumetric_primitivesLinks
This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and rendering scattering and emissive media using volumetric primitives with the Mitsuba renderer.
☆106Updated 3 months ago
Alternatives and similar repositories for volumetric_primitives
Users that are interested in volumetric_primitives are comparing it to the libraries listed below
Sorting:
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆138Updated 6 months ago
- Subsurface Scattering for Gaussian Splatting☆143Updated 9 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆107Updated 2 weeks ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆160Updated last week
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆143Updated 3 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆107Updated 4 months ago
- ☆338Updated 7 months ago
- ☆139Updated 3 weeks ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 4 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆212Updated last year
- Sample implementing several rendering methods for 3D gaussian splatting☆112Updated 3 weeks ago
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆180Updated last week
- 3D Gaussian Splatting with Deferred Reflection☆150Updated 10 months ago
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆267Updated last month
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆60Updated 5 months ago
- Lightning fast differentiable SSIM.☆136Updated 2 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆76Updated 8 months ago
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆178Updated 3 weeks ago
- This repo contains the official authors implementation associated with the MeshSplats paper☆147Updated 2 months ago
- ☆31Updated 3 months ago
- Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. L…☆190Updated this week
- Edit gaussian splatting models☆121Updated last month
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆73Updated 8 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆106Updated 6 months ago
- ☆78Updated 6 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆93Updated last month
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆105Updated 2 weeks ago
- ☆66Updated 9 months ago
- 3D Gaussian Ray Tracer☆85Updated 6 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆355Updated last year