nerficg-project / HTGSLinks
Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"
☆135Updated 3 months ago
Alternatives and similar repositories for HTGS
Users that are interested in HTGS are comparing it to the libraries listed below
Sorting:
- Training code for "Radiance Meshes for Volumetric Reconstruction".☆300Updated this week
- Project website: https://noodle-lab.github.io/gaussianspa/☆91Updated 10 months ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Updated last week
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆234Updated last month
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆239Updated last year
- This repo contains the official authors implementation associated with the MeshSplats paper☆181Updated 6 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆117Updated last year
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆29Updated 5 months ago
- Optmized Fused-SSIM☆72Updated 11 months ago
- ☆112Updated last year
- An unofficial implementation of absGS☆120Updated last year
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆302Updated last month
- GausSurf☆190Updated 10 months ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆200Updated 6 months ago
- (3DV 2025) AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones☆124Updated 8 months ago
- ☆163Updated 6 months ago
- HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting☆101Updated 8 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆104Updated 10 months ago
- ☆258Updated 3 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆162Updated last year
- 3D Gaussian Splatting with Deferred Reflection☆179Updated last year
- 3D Edge Mapping using Edge-Specialized Gaussian Splatting☆107Updated 10 months ago
- 3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt. (ICCV 2025)☆284Updated 5 months ago
- ☆358Updated last month
- Supercharge 2DGS with SIBR monitor☆23Updated 4 months ago
- [SIGGRAPH Asia 2025 - TOG] Official implementation of MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Recons…☆361Updated 2 months ago
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction☆130Updated 11 months ago
- 💪 [TPAMI 2025] Pytorch implementation of 'HAC++: Towards 100X Compression of 3D Gaussian Splatting'☆190Updated 2 months ago
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆286Updated last week
- ☆183Updated last year