cgtuebingen / SSS-GSLinks
Subsurface Scattering for Gaussian Splatting
☆161Updated 6 months ago
Alternatives and similar repositories for SSS-GS
Users that are interested in SSS-GS are comparing it to the libraries listed below
Sorting:
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆162Updated last year
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆117Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆103Updated 9 months ago
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆86Updated last year
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆194Updated last year
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆65Updated last year
- [ICLR2025] Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstru…☆84Updated 8 months ago
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and …☆133Updated 11 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆150Updated 11 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆82Updated last year
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆135Updated 3 months ago
- GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)☆90Updated 6 months ago
- BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis☆86Updated 10 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- Cuda mesh utils.☆159Updated last month
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆120Updated 8 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 9 months ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆191Updated 3 months ago
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆87Updated 7 months ago
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆44Updated last year
- Code of Radiance Field Loss paper☆86Updated 5 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆176Updated 10 months ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆30Updated 8 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆156Updated last year
- [SIGGRAPH ASIA 2024] Official implementation of the paper "AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius"☆71Updated last year
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆106Updated 9 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆239Updated last year
- ☆162Updated 6 months ago
- Atom3d, atomising geometry, is a mesh processing toolbox specifically designed for 3D learning.☆135Updated 2 weeks ago
- Official implementation of 3Doodle: Compact Abstraction of Objects with 3D Strokes (SIGGRAPH 24', Journal track)☆115Updated last year