cgtuebingen / SSS-GSLinks
Subsurface Scattering for Gaussian Splatting
☆142Updated 9 months ago
Alternatives and similar repositories for SSS-GS
Users that are interested in SSS-GS are comparing it to the libraries listed below
Sorting:
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆137Updated 6 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆175Updated 6 months ago
- ☆78Updated 6 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆106Updated 4 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆107Updated last week
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆159Updated this week
- Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single View, 3DV2025☆158Updated 2 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆92Updated last month
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆172Updated 2 months ago
- [ICLR2025] Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstru…☆72Updated last month
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆143Updated 3 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆82Updated 7 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 4 months ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆65Updated last month
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆60Updated 5 months ago
- Python package for rendering 3D scenes and animations using blender.☆134Updated 2 weeks ago
- Fillerbuster: Multi-View Scene Completion for Casual Captures☆101Updated 3 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆104Updated 6 months ago
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and …☆105Updated 3 months ago
- ☆114Updated 2 weeks ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆83Updated last month
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆212Updated last year
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆178Updated 2 weeks ago
- 3D Gaussian Ray Tracer☆85Updated 6 months ago
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆180Updated this week
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆74Updated 8 months ago
- Intrinsic Image Diffusion for Single-view Material Estimation☆204Updated 6 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆105Updated last week
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆176Updated 2 months ago
- BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis☆58Updated 2 months ago