half-potato / ever_trainingLinks
Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"
☆293Updated this week
Alternatives and similar repositories for ever_training
Users that are interested in ever_training are comparing it to the libraries listed below
Sorting:
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆367Updated 7 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆132Updated last month
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆277Updated last month
- Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. L…☆481Updated 2 months ago
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆377Updated 2 months ago
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆227Updated 3 months ago
- Official implementation of the paper "Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections" [ECCV 2024]☆188Updated 8 months ago
- Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.☆222Updated 3 weeks ago
- This repo contains the official authors implementation associated with the MeshSplats paper☆175Updated 4 months ago
- [CVPR 2025 - Spotlight] Official PyTorch implementation of MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism F…☆245Updated 7 months ago
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆299Updated last year
- [ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion☆214Updated last year
- [SIGGRAPH Asia 2025 - TOG] Official implementation of MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Recons…☆281Updated last month
- [NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild☆437Updated 2 months ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Updated 5 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆378Updated last year
- ☆314Updated 5 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆234Updated last year
- 💪 [TPAMI 2025] Pytorch implementation of 'HAC++: Towards 100X Compression of 3D Gaussian Splatting'☆172Updated 3 weeks ago
- 3D Gaussian Splatting with Deferred Reflection☆175Updated last year
- Official implementation of "CompGS".☆218Updated last year
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆336Updated 10 months ago
- ☆120Updated last year
- ☆273Updated last week
- 3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt. (ICCV 2025)☆280Updated 3 months ago
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆632Updated 10 months ago
- ☆159Updated 4 months ago
- Reproducible evaluation of NeRF and 3DGS methods☆329Updated 3 weeks ago
- ☆139Updated 5 months ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆188Updated last month