facebookresearch / EyefulTowerLinks
Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fidelity Virtualized Walkable Spaces” (Xu et al., SIGGRAPH Asia 2023).
☆176Updated last year
Alternatives and similar repositories for EyefulTower
Users that are interested in EyefulTower are comparing it to the libraries listed below
Sorting:
- Fuzzy Metaballs+ Renderer. With Optical Flow, Mesh Exporting and more.☆187Updated 2 years ago
- The official repository for camorph, a python toolbox for converting various camera parameter conventions.☆112Updated 4 months ago
- ☆184Updated last year
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆92Updated last year
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆229Updated last year
- ☆68Updated 4 years ago
- ☆139Updated 5 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆112Updated 10 months ago
- An unofficial pytorch implementation of MeRF☆164Updated last year
- ☆159Updated 4 months ago
- A minimal 3D Gaussian splatting implementation with depth and density regularization☆68Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud.☆296Updated 2 months ago
- Code Release for "Bilateral Guided Radiance Field Processing"☆181Updated last year
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆132Updated last month
- NeRFiller project https://ethanweber.me/nerfiller/☆128Updated last year
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆234Updated last year
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆188Updated last month
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆190Updated 4 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆188Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 7 months ago
- An algorithm for reconstructing the radiance field of a dynamic scene from a casually-captured video.☆237Updated 2 years ago
- Nerfbusters project☆232Updated 2 months ago
- A repository on how to understand the theory of 3D Gaussians Splatting☆136Updated last year
- An unofficial pytorch implementation of BakedSDF☆203Updated 2 years ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆159Updated last year
- ☆70Updated last year
- Subsurface Scattering for Gaussian Splatting☆153Updated 4 months ago
- Lightning fast differentiable SSIM.☆181Updated last week
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Updated 5 months ago