facebookresearch / EyefulTowerLinks
Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fidelity Virtualized Walkable Spaces” (Xu et al., SIGGRAPH Asia 2023).
☆171Updated 9 months ago
Alternatives and similar repositories for EyefulTower
Users that are interested in EyefulTower are comparing it to the libraries listed below
Sorting:
- Fuzzy Metaballs+ Renderer. With Optical Flow, Mesh Exporting and more.☆187Updated last year
- The official repository for camorph, a python toolbox for converting various camera parameter conventions.☆109Updated 3 weeks ago
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆224Updated last year
- Code Release for "Bilateral Guided Radiance Field Processing"☆175Updated 10 months ago
- Nerfbusters project☆227Updated last year
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆87Updated 11 months ago
- ☆181Updated 10 months ago
- My Modification to vanilla 3D Gaussians☆126Updated last year
- An unofficial pytorch implementation of MeRF☆166Updated last year
- A minimal 3D Gaussian splatting implementation with depth and density regularization☆65Updated last year
- ☆124Updated last month
- Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud.☆291Updated 10 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆219Updated last year
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆164Updated last month
- ☆70Updated last year
- ☆143Updated last week
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆108Updated 6 months ago
- An unofficial pytorch implementation of BakedSDF☆202Updated last year
- [ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion☆197Updated 9 months ago
- Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"☆69Updated last year
- ☆113Updated 8 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆124Updated last month
- Tiny 3DGStreamViewer☆51Updated last year
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆149Updated 8 months ago
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆224Updated last month
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆180Updated 3 weeks ago
- Subsurface Scattering for Gaussian Splatting☆148Updated last week
- Lightning fast differentiable SSIM.☆153Updated this week
- An algorithm for reconstructing the radiance field of a dynamic scene from a casually-captured video.☆235Updated last year
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆179Updated 8 months ago