cg-tuwien / does_3d_gaussian_splatting_need_accurate_volumetric_rendering
☆30Updated 2 months ago
Alternatives and similar repositories for does_3d_gaussian_splatting_need_accurate_volumetric_rendering:
Users that are interested in does_3d_gaussian_splatting_need_accurate_volumetric_rendering are comparing it to the libraries listed below
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆71Updated 7 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆95Updated 3 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆61Updated 2 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆98Updated this week
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆45Updated 10 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆73Updated 7 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆44Updated last month
- ☆77Updated 5 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆90Updated last month
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆35Updated 3 months ago
- Optimized Minimal 3D Gaussian Splatting☆52Updated last month
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆10Updated 9 months ago
- 3D Gaussian Ray Tracer☆85Updated 5 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆170Updated last month
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated 8 months ago
- Code release for "3D reconstruction with fast dipole sums"☆77Updated 3 months ago
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆65Updated 3 months ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆58Updated last month
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- ☆48Updated 2 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆38Updated last month
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆143Updated 5 months ago
- FIPT: Factorized Inverse Path Tracing☆52Updated 3 months ago
- [NeurIPS 2024] This repository contains the official authors implementation associated with the paper "D-MiSo: Editing Dynamic 3D Scenes …☆24Updated 3 weeks ago
- [ICLR 2025] Reflective Gaussian Splatting☆77Updated last month
- ☆13Updated 2 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆134Updated 4 months ago
- Optmized Fused-SSIM☆57Updated 2 months ago
- RaNeuS☆76Updated 9 months ago