KByrski / RaySplattingLinks
☆159Updated 4 months ago
Alternatives and similar repositories for RaySplatting
Users that are interested in RaySplatting are comparing it to the libraries listed below
Sorting:
- ☆184Updated last year
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆188Updated last year
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆98Updated 2 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 7 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆139Updated 4 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆234Updated last year
- [ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction☆184Updated last year
- Optmized Fused-SSIM☆70Updated 9 months ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆190Updated 4 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆176Updated 8 months ago
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆153Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- Improved 3DGS rasterizer.☆122Updated 9 months ago
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆227Updated 3 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆166Updated last year
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆92Updated last year
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆114Updated last year
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction☆120Updated 9 months ago
- Code Release for "Bilateral Guided Radiance Field Processing"☆181Updated last year
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆97Updated 7 months ago
- This is the source code of our CVPR 2025 Best Paper Honourable Mention paper: 3D Student Splatting and Scooping☆111Updated 5 months ago
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆146Updated 11 months ago
- Optimized Minimal 3D Gaussian Splatting☆72Updated 8 months ago
- [CVPR' 2025'] Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh☆191Updated 5 months ago
- [ICLR 2025] Reflective Gaussian Splatting☆101Updated 8 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆112Updated 10 months ago
- ☆85Updated last year
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆90Updated 6 months ago
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆177Updated last year
- [SIGGRAPH'24] A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose☆111Updated 5 months ago