☆170Aug 14, 2026Updated 2 months ago
Alternatives and similar repositories for RaySplatting
Users that are interested in RaySplatting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆105Jan 20, 2026Updated 9 months ago
- ☆35Feb 9, 2026Updated 8 months ago
- Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"☆666May 14, 2025Updated last year
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆246Sep 15, 2026Updated last month
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆255Mar 31, 2026Updated 7 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆167Updated this week
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆310Dec 17, 2025Updated 10 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆77Apr 7, 2026Updated 6 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆172Updated this week
- This is an implementation for the paper '3D Gaussian Ray Tracing: Fast Tracing of Paticle Scenes"☆31Oct 18, 2024Updated 2 years ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆215Jul 10, 2025Updated last year
- [CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering☆950Jul 25, 2025Updated last year
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆412May 20, 2024Updated 2 years ago
- 3D Gaussian Ray Tracer☆91Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆382Apr 8, 2025Updated last year
- 3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt. (ICCV 2025)☆299Aug 22, 2025Updated last year
- [ICLR 2025] Reflective Gaussian Splatting☆122Updated this week
- Lightcity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditions☆14Dec 1, 2025Updated 10 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆696Aug 14, 2024Updated 2 years ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Aug 5, 2026Updated 2 months ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆1,024Nov 15, 2024Updated last year
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆716Mar 19, 2026Updated 7 months ago
- ☆30Nov 20, 2024Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- The official implement of SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering.☆44Feb 20, 2026Updated 8 months ago
- 3D Gaussian Splatting with Deferred Reflection☆190Jul 12, 2024Updated 2 years ago
- Ray tracing and hybrid rasterization of Gaussian particles☆2,481Updated this week
- RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis☆58Dec 5, 2025Updated 10 months ago
- [ICCV'25] Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives.☆189Aug 18, 2025Updated last year
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction☆149Feb 14, 2025Updated last year
- [CVPR 2026 highlight] The official release of paper "SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting"☆58Apr 9, 2026Updated 6 months ago
- Code Release for "Bilateral Guided Radiance Field Processing"☆208Sep 14, 2024Updated 2 years ago
- [CVPR 2025] TensoFlow: Tensorial Flow-based Sampler for Inverse Rendering☆15Updated this week
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆88Sep 20, 2024Updated 2 years ago
- This repo contains the official authors implementation associated with the MeshSplats paper☆191Aug 1, 2025Updated last year
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆135Mar 12, 2026Updated 7 months ago
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆309Aug 5, 2026Updated 2 months ago
- A differentiable point-based rendering framework.☆220Mar 31, 2025Updated last year
- A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX, tailored for differentiable optimization and rendering tasks.☆60Oct 14, 2025Updated last year
- Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API☆510Sep 30, 2026Updated last month