brabbitdousha / MIRReS-ReSTIR_Nerf_meshLinks
[ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Tracing and Reservoir Sampling"
☆40Updated 6 months ago
Alternatives and similar repositories for MIRReS-ReSTIR_Nerf_mesh
Users that are interested in MIRReS-ReSTIR_Nerf_mesh are comparing it to the libraries listed below
Sorting:
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆78Updated 11 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 3 weeks ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆75Updated 10 months ago
- 3D Gaussian Ray Tracer☆87Updated 9 months ago
- ☆167Updated 5 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆83Updated 9 months ago
- A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX, supporting multiple-bounce path tracing for complex light transpor…☆31Updated 4 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆126Updated last month
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆155Updated 9 months ago
- [CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields☆34Updated 9 months ago
- ☆38Updated 6 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆155Updated 9 months ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆79Updated 4 months ago
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆93Updated 3 months ago
- FIPT: Factorized Inverse Path Tracing☆55Updated 7 months ago
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆144Updated 11 months ago
- GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)☆90Updated last month
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated last year
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆80Updated 8 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆182Updated 9 months ago
- My Modification to vanilla 3D Gaussians☆126Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆94Updated 4 months ago
- Personal Implementation of the paper: Nuvo: Neural UV Mapping for Unruly 3D Representations☆37Updated 8 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆56Updated this week
- Code release of SIGGRAPH Asia 2024 Paper NU-NeRF.☆33Updated 7 months ago
- ☆30Updated 2 months ago
- Improved 3DGS rasterizer.☆117Updated 6 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆177Updated 5 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆221Updated last year