brabbitdousha / MIRReS-ReSTIR_Nerf_meshLinks
[ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Tracing and Reservoir Sampling"
☆40Updated 7 months ago
Alternatives and similar repositories for MIRReS-ReSTIR_Nerf_mesh
Users that are interested in MIRReS-ReSTIR_Nerf_mesh are comparing it to the libraries listed below
Sorting:
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆79Updated 11 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆83Updated 10 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆98Updated last month
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆75Updated 11 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆156Updated 10 months ago
- 3D Gaussian Ray Tracer☆87Updated 10 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆129Updated 2 months ago
- ☆30Updated 3 months ago
- ☆39Updated 6 months ago
- GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)☆90Updated last month
- ☆167Updated 5 months ago
- [CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields☆34Updated 10 months ago
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated last year
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆99Updated 4 months ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆83Updated 5 months ago
- FIPT: Factorized Inverse Path Tracing☆55Updated 8 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆183Updated 9 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated 2 years ago
- A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX, supporting multiple-bounce path tracing for complex light transpor…☆33Updated 5 months ago
- My Modification to vanilla 3D Gaussians☆126Updated last year
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆155Updated 9 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆58Updated 3 weeks ago
- RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering☆22Updated 10 months ago
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆146Updated 11 months ago
- Code release of SIGGRAPH Asia 2024 Paper NU-NeRF.☆34Updated 8 months ago
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆81Updated 9 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 5 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆177Updated 5 months ago
- [Sigasia 2023 TOG]Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering☆56Updated 11 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆228Updated last year