Asparagus15 / GaussianShader
code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
☆337Updated 9 months ago
Alternatives and similar repositories for GaussianShader:
Users that are interested in GaussianShader are comparing it to the libraries listed below
- ☆360Updated 7 months ago
- ☆397Updated 3 weeks ago
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆524Updated 3 weeks ago
- An extension to official diff-gaussian-rasterization with forward and backward depth pass☆201Updated last year
- ☆204Updated last month
- Differentiable gaussian rasterization with depth, alpha, normal map and extra per-Gaussian attributes, also support camera pose gradient☆228Updated 4 months ago
- Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".☆576Updated 5 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆504Updated 6 months ago
- 3D Gaussian Splatting with Deferred Reflection☆126Updated 7 months ago
- Monitor Gaussian Splatting additional real-time viewable and differentiable outputs☆196Updated 5 months ago
- [NeurIPS 2024]GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction☆351Updated 3 months ago
- Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields, ICCV'23 (Oral, Best Paper Finalist)☆453Updated last year
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆214Updated 8 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆190Updated 8 months ago
- This is an official repository for "Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images"☆221Updated 4 months ago
- A modular differential gaussian rasterization library.☆187Updated 6 months ago
- Codebase for SparseGS paper☆149Updated 9 months ago
- ☆397Updated 6 months ago
- an unofficial 2DGS implementation based on GauStudio☆253Updated 8 months ago
- [CVPR 2023] TensoIR: Tensorial Inverse Rendering☆246Updated 5 months ago
- Trim 3D Gaussian Splatting for Accurate Geometry Representation☆227Updated 6 months ago
- daily update NeRF releated paper on arxiv☆194Updated this week
- [CVPR'24] DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization☆301Updated 6 months ago
- TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes☆224Updated 8 months ago
- Dynamic Gaussian Mesh: Consistent Mesh Reconstruction from Monocular Videos☆319Updated 7 months ago
- PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)☆272Updated 9 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆156Updated 2 months ago
- Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"☆146Updated 6 months ago
- ☆145Updated 4 months ago
- An unofficial pytorch implementation of BakedSDF☆194Updated last year