Asparagus15 / GaussianShaderLinks
code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
☆374Updated last year
Alternatives and similar repositories for GaussianShader
Users that are interested in GaussianShader are comparing it to the libraries listed below
Sorting:
- ☆401Updated last year
- 3D Gaussian Splatting with Deferred Reflection☆170Updated last year
- Differentiable gaussian rasterization with depth, alpha, normal map and extra per-Gaussian attributes, also support camera pose gradient☆292Updated last year
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆649Updated 4 months ago
- An extension to official diff-gaussian-rasterization with forward and backward depth pass☆214Updated last year
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆233Updated last year
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆483Updated 9 months ago
- ☆172Updated last year
- an unofficial 2DGS implementation based on GauStudio☆277Updated last year
- A modular differential gaussian rasterization library.☆206Updated last year
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆188Updated 11 months ago
- [CVPR 2023] TensoIR: Tensorial Inverse Rendering☆256Updated 5 months ago
- ☆464Updated last year
- An unofficial pytorch implementation of BakedSDF☆203Updated 2 years ago
- A repository on how to understand the theory of 3D Gaussians Splatting☆136Updated 11 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆602Updated last year
- [ICCV'23 Oral, Best Paper Finalist]Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields☆456Updated last year
- A differentiable point-based rendering framework.☆217Updated 7 months ago
- ☆312Updated 4 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆163Updated 11 months ago
- All NeRF&3DGS-related papers at CVPR☆128Updated last year
- Official implementation of "CompGS".☆218Updated last year
- [ECCV 2024] Official implementation of the paper "GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views"☆291Updated last year
- Reproducible evaluation of NeRF and 3DGS methods☆326Updated this week
- Code Release for "Bilateral Guided Radiance Field Processing"☆179Updated last year
- Monitor Gaussian Splatting additional real-time viewable and differentiable outputs☆245Updated last month
- daily update NeRF releated paper on arxiv☆208Updated this week
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆626Updated 9 months ago
- An open survey on 3D Gaussian Splatting compression methods☆201Updated 5 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆157Updated 11 months ago