intel / ndg-fittingLinks
Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"
☆191Updated 3 months ago
Alternatives and similar repositories for ndg-fitting
Users that are interested in ndg-fitting are comparing it to the libraries listed below
Sorting:
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆162Updated last year
- Subsurface Scattering for Gaussian Splatting☆161Updated 6 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆239Updated last year
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and …☆133Updated 11 months ago
- Code of Radiance Field Loss paper☆86Updated 5 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆135Updated 3 months ago
- ☆368Updated last month
- Lightning fast differentiable SSIM.☆200Updated last week
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆150Updated 11 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆171Updated last year
- ☆183Updated last year
- ☆162Updated 6 months ago
- ☆139Updated 7 months ago
- Unofficial implementation of 3D Gaussian Splatting in PyTorch + CUDA with MIT license☆216Updated 4 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆194Updated last year
- ☆43Updated 11 months ago
- Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fi…☆179Updated last year
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆389Updated last year
- 3D Edge Mapping using Edge-Specialized Gaussian Splatting☆107Updated 10 months ago
- Code Release for "Bilateral Guided Radiance Field Processing"☆188Updated last year
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆183Updated last year
- Training code for "Radiance Meshes for Volumetric Reconstruction".☆297Updated last week
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆156Updated last year
- ☆121Updated 2 months ago
- 3D Gaussian Splatting with Deferred Reflection☆178Updated last year
- ☆358Updated last month
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆76Updated last year
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆106Updated 9 months ago
- Official implementation of "CompGS".☆223Updated last year
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆65Updated last year