rahul-goel / fused-ssim
Lightning fast differentiable SSIM.
☆74Updated last month
Related projects ⓘ
Alternatives and complementary repositories for fused-ssim
- (CVPR 2024) Accelerating Neural Field Training via Soft Mining☆38Updated 4 months ago
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆121Updated 2 weeks ago
- An open survey on 3D Gaussian Splatting compression methods☆97Updated 2 weeks ago
- My Modification to vanilla 3D Gaussians☆124Updated 7 months ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆56Updated last month
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆129Updated 4 months ago
- Blazingly fast encoding for neural networks based on permutohedral lattices☆100Updated last year
- ☆63Updated last month
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆57Updated this week
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆137Updated last month
- Improved 3DGS rasterizer.☆90Updated 2 weeks ago
- [SIGGRAPH 2023] We provide a unified formula for neural fields (Factor Fields) and a novel dictionary factorization (Dictionary Fields)☆200Updated last month
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆106Updated last week
- ☆70Updated 6 months ago
- Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh☆86Updated this week
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆171Updated 6 months ago
- ☆70Updated 3 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆72Updated 3 weeks ago
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆32Updated 2 months ago
- ☆169Updated 2 months ago
- Subsurface Scattering for Gaussian Splatting☆114Updated 3 months ago
- Gaussian Splatting from VGGSfM and Mast3r, and their comparison☆175Updated 3 months ago
- [TPAMI 2024] DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction☆101Updated 3 months ago
- [SIGGRAPH Asia 2022] Differentiable Point-Based Radiance Fields for Efficient View Synthesis☆125Updated 2 years ago
- [PAMI 2022, CVPR 2023] ASH: Parallel Spatial Hashing for Fast Scene Reconstruction☆153Updated last year
- A minimal 3D Gaussian splatting implementation with depth and density regularization☆60Updated 8 months ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆128Updated this week
- FIPT: Factorized Inverse Path Tracing☆48Updated 7 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆77Updated last year
- ReLU Fields The Little Non-linearity That Could☆113Updated 9 months ago