r4dl / StopThePopLinks
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
☆212Updated last year
Alternatives and similar repositories for StopThePop
Users that are interested in StopThePop are comparing it to the libraries listed below
Sorting:
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆149Updated 7 months ago
- 3D Gaussian Splatting with Deferred Reflection☆153Updated 11 months ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆175Updated 7 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆177Updated 7 months ago
- The official implementation for the paper “Quadratic Gaussian Splatting for Efficient and Detailed Surface Reconstruction.”☆121Updated 5 months ago
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆141Updated 8 months ago
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆161Updated 7 months ago
- ☆260Updated this week
- [NeurIPS 2024] VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction☆156Updated 3 months ago
- 3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt.☆184Updated 9 months ago
- ☆156Updated 8 months ago
- Trim 3D Gaussian Splatting for Accurate Geometry Representation☆243Updated 10 months ago
- [ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction☆169Updated 9 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆108Updated last month
- A modular differential gaussian rasterization library.☆194Updated 10 months ago
- ☆164Updated 8 months ago
- Code Release for "Bilateral Guided Radiance Field Processing"☆175Updated 9 months ago
- ☆179Updated 9 months ago
- An extension to official diff-gaussian-rasterization with forward and backward depth pass☆209Updated last year
- An unofficial implementation of absGS☆107Updated last year
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 4 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆174Updated 3 months ago
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆224Updated last year
- ☆167Updated 3 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆109Updated last month
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆192Updated 2 weeks ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆93Updated 2 months ago
- ☆107Updated 6 months ago
- GausSurf☆177Updated 2 months ago
- A differentiable point-based rendering framework.☆199Updated 2 months ago