google / slang-gaussian-rasterization
☆327Updated 6 months ago
Alternatives and similar repositories for slang-gaussian-rasterization:
Users that are interested in slang-gaussian-rasterization are comparing it to the libraries listed below
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆159Updated 2 weeks ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆352Updated 11 months ago
- Unofficial implementation of 3D Gaussian Splatting in PyTorch + CUDA with MIT license☆176Updated last year
- ☆372Updated 9 months ago
- ☆243Updated last month
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆260Updated 3 weeks ago
- Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".☆598Updated last month
- Lightning fast differentiable SSIM.☆129Updated last month
- Official implementation of "CompGS".☆197Updated 7 months ago
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and …☆96Updated 2 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆209Updated 11 months ago
- An open survey on 3D Gaussian Splatting compression methods☆151Updated last week
- Sample implementing several rendering methods for 3D gaussian splatting☆70Updated last month
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆317Updated 3 weeks ago
- A modular differential gaussian rasterization library.☆195Updated 9 months ago
- ☆431Updated 3 months ago
- ☆165Updated last month
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆549Updated 8 months ago
- Vulkan-based Gaussian Splatting viewer, and python binding☆91Updated last month
- Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"☆572Updated last month
- 3D Gaussian Splatting with Deferred Reflection☆143Updated 9 months ago
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆213Updated 3 months ago
- A differentiable point-based rendering framework.☆196Updated last month
- A repository on how to understand the theory of 3D Gaussians Splatting☆125Updated 5 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆130Updated 5 months ago
- Reproducible evaluation of NeRF and 3DGS methods☆262Updated this week
- A collection of papers on neural field-based inverse rendering.☆222Updated 4 months ago
- 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust☆169Updated 3 weeks ago
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆339Updated 4 months ago
- ☆109Updated this week