google / slang-gaussian-rasterizationLinks
☆362Updated last year
Alternatives and similar repositories for slang-gaussian-rasterization
Users that are interested in slang-gaussian-rasterization are comparing it to the libraries listed below
Sorting:
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆188Updated last month
- Unofficial implementation of 3D Gaussian Splatting in PyTorch + CUDA with MIT license☆207Updated 2 months ago
- Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API☆291Updated last month
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and …☆132Updated 9 months ago
- Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"☆621Updated 6 months ago
- Vulkan-based Gaussian Splatting viewer, and python binding☆123Updated last month
- Lightning fast differentiable SSIM.☆181Updated last week
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆378Updated last year
- An open survey on 3D Gaussian Splatting compression methods☆204Updated 6 months ago
- A 3d gaussian splatting renderer in C++ and OpenGL☆201Updated last year
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆159Updated last year
- 3D Gaussian Splatting with Deferred Reflection☆175Updated last year
- ☆406Updated last year
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆234Updated last year
- ☆315Updated 5 months ago
- Reproducible evaluation of NeRF and 3DGS methods☆329Updated 3 weeks ago
- A refactored codebase for Gaussian Splatting. Training 3DGS in 50 seconds!☆185Updated last week
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆336Updated 10 months ago
- Fast mesh to 3D gaussian splat conversion☆397Updated 3 months ago
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆655Updated 5 months ago
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆293Updated last week
- A repository on how to understand the theory of 3D Gaussians Splatting☆136Updated last year
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆277Updated last month
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆147Updated 9 months ago
- ☆279Updated last week
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆132Updated last month
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆180Updated last year
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆606Updated last year
- ☆121Updated last week
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆377Updated 2 months ago