RongLiu-Leo / beta-splattingLinks
[SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"
☆203Updated this week
Alternatives and similar repositories for beta-splatting
Users that are interested in beta-splatting are comparing it to the libraries listed below
Sorting:
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆192Updated 2 weeks ago
- [CVPR 2025] Official PyTorch implementation of MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse V…☆197Updated 2 months ago
- This repo contains the official authors implementation associated with the MeshSplats paper☆147Updated 3 months ago
- ☆108Updated 7 months ago
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆290Updated 8 months ago
- Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. L…☆229Updated 2 weeks ago
- ☆139Updated last month
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆267Updated last month
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆340Updated 2 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆107Updated 4 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆108Updated last month
- DUSt3R + Gaussian Splatting☆257Updated 7 months ago
- Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.☆149Updated 9 months ago
- Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.☆187Updated last month
- [ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion☆193Updated 8 months ago
- Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fi…☆169Updated 8 months ago
- ☆288Updated 6 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆212Updated last year
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆139Updated this week
- ☆171Updated last week
- 3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt.☆184Updated 9 months ago
- A simple training-free approach adapting DUSt3R for dynamic scenes.☆371Updated 2 months ago
- 3D Gaussian Splatting with Deferred Reflection☆153Updated 11 months ago
- The official repository for camorph, a python toolbox for converting various camera parameter conventions.☆109Updated last month
- Intelligent(?) image sharpness filtering for optimized NeRF training datasets☆113Updated last year
- ☆161Updated last week
- GausSurf☆177Updated 2 months ago
- Code for "Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction"☆98Updated 4 months ago
- Dynamic Gaussian Mesh: Consistent Mesh Reconstruction from Monocular Videos☆349Updated 11 months ago
- [ArXiv 2025] Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction☆296Updated 2 weeks ago