RongLiu-Leo / beta-splattingLinks
[SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"
☆244Updated last month
Alternatives and similar repositories for beta-splatting
Users that are interested in beta-splatting are comparing it to the libraries listed below
Sorting:
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆213Updated last month
- Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. L…☆380Updated last month
- This repo contains the official authors implementation associated with the MeshSplats paper☆157Updated 3 weeks ago
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆280Updated 2 months ago
- ☆206Updated 2 months ago
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆354Updated 4 months ago
- [CVPR 2025] Official PyTorch implementation of MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse V…☆218Updated 4 months ago
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆294Updated 11 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆128Updated 2 months ago
- Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.☆197Updated 3 months ago
- ☆115Updated 9 months ago
- 💪 [ARXIV 2025] Pytorch implementation of 'HAC++: Towards 100X Compression of 3D Gaussian Splatting'☆156Updated 5 months ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆138Updated 2 months ago
- 3D Gaussian Splatting with Deferred Reflection☆162Updated last year
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆221Updated last year
- [ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion☆197Updated 10 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆108Updated 7 months ago
- ☆145Updated 3 weeks ago
- ☆126Updated 2 months ago
- A fast and simple structure from motion pipeline written in Pytorch.☆214Updated this week
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆155Updated 9 months ago
- Intelligent(?) image sharpness filtering for optimized NeRF training datasets☆118Updated last year
- Gaga: Group Any Gaussians via 3D-aware Memory Bank☆380Updated 3 weeks ago
- GaussianRoom Repo☆200Updated 4 months ago
- DUSt3R + Gaussian Splatting☆265Updated 9 months ago
- [SIGGRAPH ASIA 2024] Official implementation of the paper "AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius"☆66Updated 10 months ago
- Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fi…☆172Updated 10 months ago
- ☆277Updated 2 months ago
- [ECCV 2024] Official implementation of the paper "GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views"☆267Updated 9 months ago
- [ECCV2024] [3DV Nectar 2025] FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally☆230Updated 11 months ago