Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting
☆180Nov 19, 2024Updated last year
Alternatives and similar repositories for gs-relight
Users that are interested in gs-relight are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- The codes for CVPR 2025 paper "RNG: Relightable Neural Gaussians"☆30Jul 23, 2025Updated last year
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆119Jan 25, 2025Updated last year
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆680Aug 14, 2024Updated last year
- ☆441Jul 16, 2024Updated 2 years ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆166Jul 15, 2025Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Official Code Release for [SIGGRAPH 2023] Relighting Neural Radiance Fields with Shadow and Highlight Hints☆179May 8, 2026Updated 2 months ago
- 3D Gaussian Splatting with Deferred Reflection☆188Jul 12, 2024Updated 2 years ago
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆40Nov 26, 2024Updated last year
- ☆13Mar 5, 2025Updated last year
- [ICLR 2025] Reflective Gaussian Splatting☆118Mar 18, 2025Updated last year
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆101May 21, 2026Updated 2 months ago
- The code for the paper "Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields"☆62Dec 3, 2025Updated 7 months ago
- Subsurface Scattering for Gaussian Splatting☆168Mar 10, 2026Updated 4 months ago
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆245Mar 17, 2026Updated 4 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆131Mar 12, 2026Updated 4 months ago
- Code release for BiGS: Bidirectional Primitives for Relightable 3D Gaussian Splatting (3DV 2025)☆31Mar 16, 2025Updated last year
- [NeurIPS 2024] Official results of "IllumiNeRF: 3D Relighting Without Inverse Rendering"☆15Nov 14, 2024Updated last year
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆89Sep 20, 2024Updated last year
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆406May 20, 2024Updated 2 years ago
- Deep learning based method for joint acquisition of both geometry and material☆21Feb 28, 2020Updated 6 years ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆199Nov 23, 2024Updated last year
- ☆53Sep 30, 2024Updated last year
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆190Jul 17, 2026Updated last week
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆105Jan 20, 2026Updated 6 months ago
- ☆35Feb 9, 2026Updated 5 months ago
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆39Aug 13, 2024Updated last year
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆251Mar 31, 2026Updated 3 months ago
- [ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction☆187Sep 18, 2024Updated last year
- This repo contains the official authors implementation associated with the MeshSplats paper☆190Aug 1, 2025Updated 11 months ago
- [3DV'25 ] Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering☆37Nov 6, 2024Updated last year
- ☆168Jan 31, 2026Updated 5 months ago
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆18Dec 24, 2024Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Nov 1, 2024Updated last year
- Source Code for SIGGRAPH Asia 2024 Paper "Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering"☆26Jan 29, 2025Updated last year
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Nov 28, 2024Updated last year
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and …☆147Feb 19, 2025Updated last year
- ☆15Jul 17, 2025Updated last year
- Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"☆664May 14, 2025Updated last year
- [SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images☆599Oct 26, 2025Updated 8 months ago