A repository on how to understand the theory of 3D Gaussians Splatting
☆135Nov 16, 2024Updated last year
Alternatives and similar repositories for 3d-gaussian-theory
Users that are interested in 3d-gaussian-theory are comparing it to the libraries listed below
Sorting:
- A detailed formulae explanation on gaussian splatting☆597Nov 12, 2023Updated 2 years ago
- ☆17May 8, 2024Updated last year
- A pure pytorch implementation of 3D gaussian Splatting☆443Jan 23, 2026Updated last month
- UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.☆15Jun 14, 2023Updated 2 years ago
- A minimal 3D Gaussian splatting implementation with depth and density regularization☆71Mar 15, 2024Updated last year
- ☆84Jun 25, 2024Updated last year
- The official implementation of the NeurIPS 2024 paper: DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Vi…☆276Feb 4, 2026Updated last month
- Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in th…☆8,370Feb 28, 2026Updated last week
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆18Dec 12, 2023Updated 2 years ago
- 2024 Gaussian Splatting Paper List(Arxiv)☆310Jan 1, 2025Updated last year
- ☆103Jul 24, 2024Updated last year
- Tiny Gaussian Splatting Viewer☆427Jun 11, 2024Updated last year
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆22May 9, 2024Updated last year
- Official documentation of 3D Gaussians Plugin for Unreal Engine, a importer and renderer of training results of 3D Gaussian Splatting.☆20Feb 3, 2026Updated last month
- Improved 3DGS rasterizer.☆128Feb 26, 2025Updated last year
- HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting☆100May 16, 2025Updated 9 months ago
- [ECCV 2024] Pixel-GS Density Control with Pixel-aware Gradient for 3D Gaussian Splatting☆226Aug 12, 2024Updated last year
- [SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields☆3,052Nov 24, 2025Updated 3 months ago
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆234Jun 13, 2024Updated last year
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆121Aug 29, 2024Updated last year
- Reproducible evaluation of NeRF and 3DGS methods☆340Nov 8, 2025Updated 3 months ago
- GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)☆90Jul 20, 2025Updated 7 months ago
- ☆208Dec 9, 2024Updated last year
- simple OpenGL based 3D Gaussian splatting viewer☆22Oct 11, 2023Updated 2 years ago
- An open survey on 3D Gaussian Splatting compression methods☆225Dec 8, 2025Updated 2 months ago
- A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer☆1,039Jan 24, 2026Updated last month
- ☆227Sep 19, 2023Updated 2 years ago
- Vulkan Radix Sort☆35Feb 1, 2026Updated last month
- Official repository of "SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos"☆21Nov 29, 2023Updated 2 years ago
- My Modification to vanilla 3D Gaussians☆125Mar 26, 2024Updated last year
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆172Nov 15, 2024Updated last year
- An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.☆744Mar 12, 2024Updated last year
- Official Implementation of UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3…☆30Jan 13, 2026Updated last month
- An attempt on implementing 3D gaussian splatting☆42Jul 27, 2023Updated 2 years ago
- CUDA accelerated rasterization of gaussian splatting☆4,591Feb 26, 2026Updated last week
- LichtFeld Studio: Where reality and the digital world blend.☆2,344Updated this week
- ☆120Nov 25, 2025Updated 3 months ago
- [CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"