dukang / GS-IDLinks
GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)
☆89Updated 3 months ago
Alternatives and similar repositories for GS-ID
Users that are interested in GS-ID are comparing it to the libraries listed below
Sorting:
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆87Updated 5 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆139Updated 3 months ago
- [ICLR 2025] Reflective Gaussian Splatting☆100Updated 7 months ago
- ☆167Updated 7 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆163Updated 11 months ago
- 3D Gaussian Splatting with Deferred Reflection☆170Updated last year
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆95Updated 7 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆188Updated 11 months ago
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆153Updated last year
- A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX, supporting multiple-bounce path tracing for complex light transpor…☆35Updated last month
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆100Updated last month
- 🎉 Official code release of "TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors"…☆98Updated 3 months ago
- Official implementation of "GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization".☆30Updated 5 months ago
- Make 2DGS Great Again!☆60Updated last year
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆157Updated 11 months ago
- An unofficial implementation of absGS☆117Updated last year
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆233Updated last year
- ☆66Updated 9 months ago
- ☆172Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆35Updated last year
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆223Updated 2 months ago
- [ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction☆182Updated last year
- 3D Gaussian Ray Tracer☆88Updated 11 months ago
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆83Updated 3 months ago
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆85Updated 5 months ago
- A differentiable point-based rendering framework.☆217Updated 7 months ago
- An unofficial implementation of Mirror3DGS.☆21Updated last year
- [ICCV'25] Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives.☆160Updated 2 months ago
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆113Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆42Updated 9 months ago