jaesung-cs / vkgs
Vulkan-based Gaussian Splatting viewer, and python binding
☆83Updated last week
Alternatives and similar repositories for vkgs:
Users that are interested in vkgs are comparing it to the libraries listed below
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆155Updated last month
- A 3d gaussian splatting renderer in C++ and OpenGL☆148Updated 5 months ago
- ☆318Updated 5 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆199Updated 10 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆140Updated last month
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆119Updated 4 months ago
- ☆219Updated this week
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆70Updated 5 months ago
- A refactored codebase for Gaussian Splatting. Faster(3.5x)!! Modular!! Pure Python or CUDA Extension☆53Updated 2 weeks ago
- An open survey on 3D Gaussian Splatting compression methods☆130Updated 2 weeks ago
- Blazingly fast encoding for neural networks based on permutohedral lattices☆103Updated last year
- 3D Gaussian Ray Tracer☆83Updated 4 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆90Updated last month
- Unofficial implementation of 3D Gaussian Splatting in PyTorch + CUDA with MIT license☆175Updated 11 months ago
- 3D Gaussian Splatting with Deferred Reflection☆131Updated 8 months ago
- 🌭🌭🌭 Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)☆20Updated last month
- ☆158Updated this week
- simple OpenGL based 3D Gaussian splatting viewer☆13Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆44Updated 9 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆132Updated 4 months ago
- Code release for "3D reconstruction with fast dipole sums"☆70Updated 2 months ago
- ☆150Updated 5 months ago
- Simple Viser Viewer for 2D Gaussian Splatting for Geometrically Accurate Radiance Fields☆129Updated 7 months ago
- My Modification to vanilla 3D Gaussians☆125Updated 11 months ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆46Updated last month
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆71Updated 6 months ago
- ☆147Updated 3 months ago
- Subsurface Scattering for Gaussian Splatting☆128Updated 7 months ago
- Official Implementation of RTGS: Enabling Real-Time Gaussian Splatting on Mobile Devices Using Efficiency-Guided Pruning and Foveated Ren…☆82Updated 3 months ago
- 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust☆151Updated this week