joanllobera / marathon-envs
A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.
☆24Updated 8 months ago
Related projects ⓘ
Alternatives and complementary repositories for marathon-envs
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆39Updated 5 years ago
- Interactive Character Control☆60Updated 3 years ago
- Controlling AI-driven Quadruped Character in Unity.☆81Updated last year
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆62Updated 5 months ago
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆155Updated 3 years ago
- Mode-Adaptive Neural Networks for Quadraped Motion Control☆95Updated 3 years ago
- fork of hmmr, designed to transfer the results into unity☆44Updated 4 years ago
- Creating animation sequences between sparse key frames using motion phase features.☆182Updated 5 months ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆62Updated 3 years ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆131Updated 2 weeks ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆38Updated 3 years ago
- Fork of https://github.com/xbpeng/DeepMimic☆14Updated 4 years ago
- 📖 Paper: Robust Motion In-betweening 🏃☆65Updated 9 months ago
- Character Controllers using Motion VAEs☆260Updated 3 years ago
- Data structures and utilities for skeleton animations.☆39Updated 10 months ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆106Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 3 years ago
- A neural-network-based generative model for video-game characters animations☆118Updated last year
- ☆83Updated last year
- ☆106Updated last year
- Reimplementation of robust motion in-betweening☆95Updated 3 years ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆20Updated 4 months ago
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆153Updated 2 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆16Updated 3 years ago
- Neural Networks for Inverse Kinematics☆68Updated 3 years ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆59Updated last year
- ☆78Updated 2 years ago
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆65Updated 2 years ago
- Motion Puzzle - Official PyTorch implementation☆109Updated 2 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆123Updated 6 months ago