joanllobera / marathon-envs
A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.
☆24Updated last year
Alternatives and similar repositories for marathon-envs:
Users that are interested in marathon-envs are comparing it to the libraries listed below
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- Interactive Character Control☆61Updated 4 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆67Updated 11 months ago
- Controlling AI-driven Quadruped Character in Unity.☆85Updated last year
- fork of hmmr, designed to transfer the results into unity☆45Updated 5 years ago
- Creating animation sequences between sparse key frames using motion phase features.☆194Updated 11 months ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago
- Mode-Adaptive Neural Networks for Quadraped Motion Control☆97Updated 4 years ago
- A neural-network-based generative model for video-game characters animations☆137Updated 2 years ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆62Updated 4 years ago
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆161Updated 3 years ago
- Data structures and utilities for skeleton animations.☆43Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- ☆92Updated last year
- ☆83Updated 3 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆124Updated last year
- Motion Puzzle - Official PyTorch implementation☆112Updated 2 years ago
- Fork of https://github.com/xbpeng/DeepMimic☆14Updated 4 years ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆145Updated 2 months ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆56Updated 3 years ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆113Updated 2 years ago
- 📖 Paper: Robust Motion In-betweening 🏃☆71Updated last year
- Retargeting of the ZeroEGGs dataset onto a common character☆32Updated 3 months ago
- ☆104Updated last year
- Repository containing information about Unity Labs research past and current.☆67Updated 4 months ago
- ☆79Updated 2 years ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆61Updated last year
- A Python library for working with motion data in numpy or PyTorch☆42Updated last month
- Reimplementation of robust motion in-betweening☆97Updated 4 years ago