orangeduck / Joint-LimitsView external linksLinks
Source code for the article "Joint Limits"
☆84Aug 14, 2024Updated last year
Alternatives and similar repositories for Joint-Limits
Users that are interested in Joint-Limits are comparing it to the libraries listed below
Sorting:
- Source code for the article Tags, Ranges and Masks☆19Feb 28, 2022Updated 3 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆58Jan 27, 2024Updated 2 years ago
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆164Aug 31, 2021Updated 4 years ago
- Online Motion Retargeting☆14Nov 17, 2012Updated 13 years ago
- Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"☆843Feb 6, 2025Updated last year
- Source code for the article "Creating Looping Animations from Motion Capture"☆63Nov 13, 2023Updated 2 years ago
- QLL : Level loaders☆13Feb 18, 2020Updated 5 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Nov 30, 2020Updated 5 years ago
- Source code for the article "Animation Blend Spaces without Triangulation"☆37Mar 2, 2024Updated last year
- Source code for the article Propagating Velocities through Animation Systems☆39Nov 13, 2023Updated 2 years ago
- A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing"☆114Jan 31, 2018Updated 8 years ago
- Ubisoft La Forge Animation Dataset☆1,402Sep 10, 2022Updated 3 years ago
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- 10⁻¹⁸☆20Oct 1, 2025Updated 4 months ago
- A one-stop font atlas generator☆14Jan 27, 2018Updated 8 years ago
- ☆12Jun 2, 2019Updated 6 years ago
- A collection of in-progress work☆14Feb 15, 2018Updated 7 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 8 years ago
- ☆46Aug 24, 2022Updated 3 years ago
- Character Controllers using Motion VAEs☆308Feb 19, 2021Updated 4 years ago
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆24Mar 18, 2024Updated last year
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 3 months ago
- MABA stable PD controller☆17Oct 20, 2020Updated 5 years ago
- Author's implementation of Learning a Family of Motor Skills from a Single Motion Clip (SIGGRAPH 2021 Technical Paper)☆163Aug 25, 2021Updated 4 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆89Nov 4, 2024Updated last year
- 自动将Delta Mush的变形效果转换到SkinCluster上,从而减小场景开销或省去部分权重工作。☆14Aug 4, 2022Updated 3 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16May 21, 2020Updated 5 years ago
- Tools to load, process and visualize motion capture data☆634Dec 22, 2022Updated 3 years ago
- Vulkan renderer / game engine☆27Jul 2, 2019Updated 6 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆73Jun 6, 2024Updated last year
- etc texture decoder☆20May 31, 2019Updated 6 years ago
- ImPop: Useful utils for Dear ImGui. Includes compile-time palette generation, ConfigMenu, DatePicker, OutlineText, PerfFooter☆17Sep 9, 2024Updated last year
- SRBTrack: Terrain-Adaptive Tracking of a Single-Rigid-Body Character Using Momentum-Mapped Space-Time Optimization, Adaptive Tracking of …☆60Jan 30, 2026Updated 2 weeks ago
- Code for music synth presentation☆30Jul 5, 2016Updated 9 years ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆48Feb 27, 2020Updated 5 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- Public domain C SHA-256 implementation☆16Dec 31, 2020Updated 5 years ago
- Interactive erosion in Unity☆16Feb 8, 2023Updated 3 years ago
- ☆96Oct 1, 2021Updated 4 years ago