snumrl / InteractiveAnimation
Interactive Character Animiation by Learning Multi-Objective Control
☆16Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for InteractiveAnimation
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆38Updated 3 years ago
- Interactive Character Control☆60Updated 3 years ago
- Fork of https://github.com/xbpeng/DeepMimic☆14Updated 4 years ago
- ☆49Updated 2 years ago
- ☆25Updated 2 months ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆39Updated 5 years ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- Demo code for "Neural PhysCap" Neural Monocular 3D Human Motion Capture with Physical Awareness [SIGGRAPH 2021]☆61Updated last year
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆21Updated last year
- ☆74Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆87Updated 3 years ago
- Data structures and utilities for skeleton animations.☆39Updated 9 months ago
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆50Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆106Updated last year
- Dynamic Surface Function Networks for Clothed Human Bodies☆37Updated 3 years ago
- ☆32Updated 3 months ago
- code for *Learning and Exploring Motor Skills with Spacetime Bounds*☆22Updated 3 years ago
- Implementation of Constructing Human Motion Manifold with Sequential Networks in PyTorch☆33Updated 3 years ago
- Convolutional Autoencoders for Human Motion Infilling (3DV 2020)☆25Updated last year
- Markerless motion capture data visualized through 3D animation using Blender and Python☆21Updated 3 years ago
- The code for IJCAI 2023 paper "Physics-Guided Human Motion Capture with Pose Probability Modeling"☆32Updated last year
- Implementation in PyTorch of the neural network presented in Mode-Adaptive Neural Networks for Quadruped Motion Control☆14Updated 4 years ago
- Official implementation of "Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model"☆37Updated 2 years ago
- ☆12Updated 3 months ago
- ☆85Updated 2 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- Deep motion generator collections☆44Updated last year
- A collection of papers about characters generation with machine learning☆21Updated 2 years ago
- Synthesizing Long-Term 3D Human Motion and Interaction in 3D in CVPR2021☆92Updated 2 years ago