jose-villegas / VCTRendererLinks
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
☆647Updated 9 months ago
Alternatives and similar repositories for VCTRenderer
Users that are interested in VCTRenderer are comparing it to the libraries listed below
Sorting:
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆413Updated 2 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆886Updated 3 months ago
- OpenGL sample for shader-based occlusion culling☆554Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆946Updated 5 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆813Updated last week
- GPU-based Forward+ renderer☆545Updated 5 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆738Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆661Updated last year
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆655Updated 2 months ago
- optimized screen-space ambient occlusion, cache-aware hbao☆371Updated last year
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆944Updated 3 months ago
- DirectX 12 Renderer☆357Updated 4 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆409Updated 5 years ago
- GPU texture/buffer performance tester☆655Updated 4 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆478Updated 6 years ago
- Clustered shading implementation with bgfx☆459Updated 3 years ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆556Updated this week
- Unreal Engine Sky Atmosphere Rendering Technique☆780Updated 3 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆440Updated last year
- Simple Vulkan raytracing tutorials☆386Updated 6 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆817Updated last year
- My path tracer☆533Updated 2 years ago
- A rendergraph-based graphical framework for Vulkan☆775Updated 4 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,475Updated 4 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆354Updated last month
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆366Updated 5 years ago
- Chop 3D objects to meshlets☆449Updated 2 years ago
- A Vulkan implementation of real-time PBR renderer☆398Updated 8 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,009Updated last month
- Physical based rendering with Vulkan using glTF 2.0 models☆1,117Updated 2 months ago