prideout / aobakerLinks
ambient occlusion baking tool
☆249Updated 6 years ago
Alternatives and similar repositories for aobaker
Users that are interested in aobaker are comparing it to the libraries listed below
Sorting:
- Point Based Global Illumination☆197Updated 9 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆242Updated 3 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆252Updated last week
- sandbox for various 3d math, geometry, graphics and physics code☆231Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Updated 12 years ago
- Atlas Generation Tool☆489Updated 4 years ago
- Header only C++ Tiny glTF loader.☆263Updated 6 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- ☆388Updated last month
- ☆140Updated 9 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆233Updated 6 years ago
- Header only 3d quickhull in c99☆294Updated 8 years ago
- An implementation of deferred irradiance volumes in WebGL☆239Updated 12 years ago
- Adaptive Screen Space Ambient Occlusion☆256Updated 3 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆373Updated 2 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- glTF Tutorials☆72Updated 9 years ago
- Chop 3D objects to meshlets☆450Updated 3 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Updated 4 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Updated 6 years ago
- Pyramid Shader Analyzer☆316Updated 6 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆168Updated 8 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆343Updated 7 years ago
- Simple printf functionality for GLSL.☆246Updated last year
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- ☆49Updated 8 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Updated 9 years ago
- MSAA and Temporal AA Sample☆344Updated 4 years ago