prideout / aobakerLinks
ambient occlusion baking tool
☆248Updated 6 years ago
Alternatives and similar repositories for aobaker
Users that are interested in aobaker are comparing it to the libraries listed below
Sorting:
- Point Based Global Illumination☆196Updated 9 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆233Updated 8 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆250Updated last month
- Atlas Generation Tool☆484Updated 4 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆173Updated 12 years ago
- Header only C++ Tiny glTF loader.☆259Updated 5 years ago
- Header only 3d quickhull in c99☆294Updated 8 years ago
- ☆141Updated 9 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆231Updated 6 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- An implementation of deferred irradiance volumes in WebGL☆238Updated 12 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 9 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆371Updated last year
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆342Updated 6 years ago
- Adaptive Screen Space Ambient Occlusion☆253Updated 2 years ago
- ☆386Updated 8 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- Signed Distance Field Builder for Contour Texturing☆241Updated 4 years ago
- Chop 3D objects to meshlets☆449Updated 2 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆263Updated 3 months ago
- Axis Aligned Bounding Octahedron☆253Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆166Updated 8 years ago
- Pyramid Shader Analyzer☆313Updated 6 years ago
- MSAA and Temporal AA Sample☆343Updated 4 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Updated 8 years ago