prideout / aobaker
ambient occlusion baking tool
☆242Updated 6 years ago
Alternatives and similar repositories for aobaker:
Users that are interested in aobaker are comparing it to the libraries listed below
- Header only C++ Tiny glTF loader.☆254Updated 5 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- Atlas Generation Tool☆473Updated 3 years ago
- ☆382Updated last month
- Point Based Global Illumination☆192Updated 9 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆361Updated last year
- Various sun/sky models, convolution of theta/gamma-parameterised models☆246Updated 6 years ago
- ☆141Updated 8 years ago
- Pyramid Shader Analyzer☆312Updated 6 years ago
- Chop 3D objects to meshlets☆434Updated 2 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆233Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- Experimentation framework for probe-based lighting☆425Updated 11 months ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆260Updated 3 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- ☆367Updated 10 years ago
- A GLSL parser☆267Updated 2 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆843Updated 4 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆273Updated 9 months ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆338Updated 6 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 7 years ago
- An implementation of deferred irradiance volumes in WebGL☆235Updated 11 years ago
- Outdoor Light Scattering Sample☆241Updated 7 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Signed Distance Field Builder for Contour Texturing☆233Updated 4 years ago