prideout / aobaker
ambient occlusion baking tool
☆241Updated 5 years ago
Alternatives and similar repositories for aobaker:
Users that are interested in aobaker are comparing it to the libraries listed below
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- Atlas Generation Tool☆473Updated 3 years ago
- Chop 3D objects to meshlets☆433Updated 2 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 7 years ago
- Header only C++ Tiny glTF loader.☆254Updated 5 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆360Updated last year
- Point Based Global Illumination☆192Updated 9 years ago
- Experimentation framework for probe-based lighting☆424Updated 11 months ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆245Updated 6 years ago
- ☆383Updated last month
- ☆141Updated 8 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆160Updated 7 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 7 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆259Updated 3 years ago
- A GLSL parser☆267Updated 2 years ago
- Pyramid Shader Analyzer☆312Updated 6 years ago
- An implementation of deferred irradiance volumes in WebGL☆235Updated 11 years ago
- Axis Aligned Bounding Octahedron☆255Updated 5 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆339Updated 6 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 8 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- ☆474Updated 2 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆358Updated 5 years ago
- Converts common image formats (PNG, JPG, etc.) to GPU-native compressed (BCn, ETC, ASTC) in KTX containers.☆149Updated 5 years ago