nvpro-samples / gl_occlusion_culling
OpenGL sample for shader-based occlusion culling
☆547Updated last year
Alternatives and similar repositories for gl_occlusion_culling:
Users that are interested in gl_occlusion_culling are comparing it to the libraries listed below
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆870Updated 11 months ago
- GPU-based Forward+ renderer☆516Updated 5 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆625Updated 5 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆633Updated 2 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆638Updated 6 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆769Updated 2 months ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆396Updated 2 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆360Updated last year
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆397Updated last year
- Clustered shading implementation with bgfx☆450Updated 2 years ago
- vulkan abstraction layer that represent frame as a task graph☆417Updated 4 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆714Updated 11 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆760Updated 2 weeks ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,034Updated last week
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆825Updated 2 months ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆326Updated 2 months ago
- GPU texture/buffer performance tester☆609Updated 4 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆846Updated this week
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆644Updated this week
- DirectX 12 Renderer☆345Updated 3 years ago
- Rendering Engine using C++ and OpenGL☆368Updated 5 years ago
- Sample projects demonstrating the usage of Diligent Engine☆361Updated this week
- Easy to integrate memory allocation library for Direct3D 12☆829Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆997Updated last year
- Ray tracing glTF scene with Vulkan☆594Updated 2 months ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- A rendergraph-based graphical framework for Vulkan☆722Updated 2 years ago
- DirectX 11 Renderer written in C++11☆288Updated 4 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆404Updated 5 years ago