A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
☆919Jul 15, 2025Updated 9 months ago
Alternatives and similar repositories for voxel-cone-tracing
Users that are interested in voxel-cone-tracing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆653Feb 14, 2026Updated 2 months ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆416Feb 22, 2023Updated 3 years ago
- Real-time global illumination☆114Jan 9, 2016Updated 10 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆252Aug 27, 2015Updated 10 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 12 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Point Based Global Illumination☆194Mar 25, 2016Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆748May 10, 2024Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆834Dec 8, 2025Updated 4 months ago
- A mixed reality testing environment for real-time global illumination algorithms☆241Jun 28, 2017Updated 8 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆688Nov 11, 2024Updated last year
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆980Aug 7, 2025Updated 8 months ago
- 3D engine with modern graphics☆6,978Mar 26, 2026Updated 3 weeks ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,500Oct 30, 2021Updated 4 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,011May 25, 2025Updated 10 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Dec 22, 2019Updated 6 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,552May 29, 2022Updated 3 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,045Feb 9, 2024Updated 2 years ago
- Master's thesis implementing real-time global illumination method.☆163Jul 10, 2018Updated 7 years ago
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated last year
- Real-Time Rendering Framework☆3,135Jan 7, 2025Updated last year
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆668Sep 2, 2025Updated 7 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- NanoRT, single header only modern ray tracing kernel.☆1,118Oct 1, 2025Updated 6 months ago
- ☆478Oct 13, 2022Updated 3 years ago
- Experimentation framework for probe-based lighting☆435Oct 8, 2025Updated 6 months ago
- CPU Sparse Voxel Octree Implementation☆751Jul 26, 2017Updated 8 years ago
- My personal Vulkan renderer☆1,860Apr 12, 2026Updated last week
- Light probe generation and BRDF authoring for physically based shading.☆820Aug 18, 2021Updated 4 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Jun 8, 2018Updated 7 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,524Mar 24, 2023Updated 3 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- GPU-based Forward+ renderer☆559Jan 9, 2020Updated 6 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆371Jan 17, 2024Updated 2 years ago
- Screen space global illumination demo: SSAO vs SSDO☆51Feb 6, 2013Updated 13 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,563Jul 20, 2018Updated 7 years ago
- A Vulkan implementation of real-time PBR renderer☆392Mar 30, 2017Updated 9 years ago
- A Vulkan renderer written from scratch on stream☆1,703Apr 2, 2026Updated 2 weeks ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago