Source code for OpenGL Insights
☆670Jun 21, 2022Updated 4 years ago
Alternatives and similar repositories for OpenGLInsightsCode
Users that are interested in OpenGLInsightsCode are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Simple comparison framework for APIs☆330Mar 17, 2016Updated 10 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆375Jan 17, 2024Updated 2 years ago
- OpenGL sample for shader-based occlusion culling☆562Jan 17, 2024Updated 2 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- Source code repository for the Book GPU Pro 7☆286May 3, 2016Updated 10 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,539Mar 24, 2023Updated 3 years ago
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,786May 14, 2020Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆757May 10, 2024Updated 2 years ago
- ☆90Jun 5, 2017Updated 9 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆698Apr 2, 2017Updated 9 years ago
- contains the source code accompanying the book GPU Zen.☆273Jun 28, 2017Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Clustered shading on Android sample☆68Jun 5, 2017Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- GPU classifies how to render millions of particles☆75Jan 17, 2024Updated 2 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 11 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆657Mar 20, 2021Updated 5 years ago
- OpenGL sample for NV_command_list☆116Jan 17, 2024Updated 2 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,131Jul 10, 2024Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,029Jun 7, 2026Updated 2 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,075Sep 3, 2023Updated 2 years ago
- Light probe generation and BRDF authoring for physically based shading.☆828Aug 18, 2021Updated 4 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆418Feb 22, 2023Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆939Jul 15, 2025Updated last year
- ☆130Sep 8, 2015Updated 10 years ago
- The OpenGL Samples Pack☆793Jun 12, 2022Updated 4 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆412Jan 3, 2023Updated 3 years ago
- Header only mesh voxelizer in c99☆664Jan 3, 2022Updated 4 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆655Jan 18, 2018Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 9 years ago
- VASE renderer is a polyline and curve renderer on OpenGL.☆365Nov 5, 2023Updated 2 years ago
- An Open-Source subdivision surface library.☆3,069Jul 17, 2026Updated 3 weeks ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆704Nov 11, 2024Updated last year
- ☆478Oct 13, 2022Updated 3 years ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,173Updated this week
- CPU Sparse Voxel Octree Implementation☆759Jul 26, 2017Updated 9 years ago