A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++
☆16Mar 30, 2016Updated 9 years ago
Alternatives and similar repositories for OceanSimulation
Users that are interested in OceanSimulation are comparing it to the libraries listed below
Sorting:
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18May 3, 2015Updated 10 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- OpenCl block for Cinder☆14Feb 23, 2016Updated 10 years ago
- Gettings started with Cinder glNext(0.9.0?)'s new OpenGL API.☆23Jun 25, 2015Updated 10 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Jan 15, 2021Updated 5 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.☆11Jan 7, 2019Updated 7 years ago
- #include <engine>☆40Oct 21, 2018Updated 7 years ago
- An OpenCL implementaton of Octree search☆22Feb 13, 2018Updated 8 years ago
- use Cinder with Google Cardboard VR☆11Jun 21, 2017Updated 8 years ago
- 2354 bytes of CFD!☆12Feb 15, 2018Updated 8 years ago
- Example code for using the DK2 in direct mode with the cinderNext branch☆12Mar 24, 2015Updated 10 years ago
- Parse, Analyse, Clean GLSL code in JS☆13Sep 27, 2015Updated 10 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- Allows creating drivable tracks in the UE4 editor☆14Jul 7, 2017Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 8 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Dec 27, 2023Updated 2 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Mar 17, 2015Updated 10 years ago
- Reflection and serialization in C++☆11Jul 1, 2016Updated 9 years ago
- Weighted Wang tiling.☆12May 21, 2015Updated 10 years ago
- 3D model Editor in DirectX☆12Mar 3, 2024Updated last year
- OpenGLによるシンプルなUI実装☆15Jun 12, 2014Updated 11 years ago
- Electroplating simulation environment☆20Sep 26, 2024Updated last year
- Parallel Delaunay and Voronoi Tessellation and Density Estimation☆29Jun 22, 2022Updated 3 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Aug 30, 2016Updated 9 years ago
- Prototype implementations of the orders 2 and 4 of the Runge-Kutta method in C++, CUDA and OpenCL applied to vector fields.☆18Jan 10, 2017Updated 9 years ago
- tcc-0.9.26 fork☆17Sep 14, 2016Updated 9 years ago
- ☆33May 2, 2022Updated 3 years ago
- worley noise☆35Oct 6, 2014Updated 11 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- Signed Distance Function Sculpting☆53Sep 30, 2017Updated 8 years ago
- QLL : Level loaders☆13Feb 18, 2020Updated 6 years ago
- glTF Spec for Cinder☆15Sep 1, 2017Updated 8 years ago
- ☆14May 2, 2016Updated 9 years ago
- An attempt to automatically generate explosion sounds (for use in video games, for example) by filtering white noise or other sounds in a…☆21May 20, 2023Updated 2 years ago