githole / blueNoiseLinks
The experimental implementation of Blue-noise Dithered Sampling
☆20Updated 9 years ago
Alternatives and similar repositories for blueNoise
Users that are interested in blueNoise are comparing it to the libraries listed below
Sorting:
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- ☆16Updated 10 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- 双方向パストレーシングベースの物理ベースレンダラ。☆18Updated 3 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- 3D painting tool☆39Updated 12 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 6 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- ☆33Updated 3 years ago
- DFG LUT generator☆54Updated 7 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Updated 9 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- しょっぱ!☆13Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- lightfield generator and rendering from a 3D mesh☆13Updated 12 years ago
- Simple foliage renderer☆15Updated 10 years ago
- PhotonMapper☆48Updated 11 years ago