pboechat / OperatorGraphLinks
Shape grammar base system and auto-tuner based on the operator graph idea
☆29Updated last year
Alternatives and similar repositories for OperatorGraph
Users that are interested in OperatorGraph are comparing it to the libraries listed below
Sorting:
- An early development version of the GigaVoxels library.☆29Updated 8 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- ☆66Updated 6 years ago
- ☆41Updated 3 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 5 months ago
- 3D painting tool☆39Updated 12 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- A Simple and flexible half edge data structure☆18Updated 3 months ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆36Updated 4 years ago
- GLSL Raytracer☆11Updated 10 years ago
- ☆33Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- ☆16Updated 6 years ago
- Procedural 3D mesh generation tool☆20Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.☆12Updated 6 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- Generating Trees with a Space Colonization Algorithm☆39Updated 7 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Library for BSDF, BRDF, and BTDF☆29Updated 8 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago