pboechat / OperatorGraphLinks
Shape grammar base system and auto-tuner based on the operator graph idea
☆31Updated last year
Alternatives and similar repositories for OperatorGraph
Users that are interested in OperatorGraph are comparing it to the libraries listed below
Sorting:
- ☆17Updated 6 years ago
- ☆66Updated 7 years ago
- A 3D modeling software allowing free-form blending and topology changes☆22Updated 6 years ago
- ☆46Updated 3 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆27Updated 3 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- A Simple and flexible half edge data structure☆19Updated 9 months ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆84Updated 2 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆40Updated 10 months ago
- OpenGL-based voxel renderer☆65Updated 10 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 6 years ago
- 3D painting tool☆39Updated 12 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Procedural 3D mesh generation tool☆20Updated 7 years ago
- An early development version of the GigaVoxels library.☆30Updated 8 years ago
- Generating Trees with a Space Colonization Algorithm☆46Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- CIS565: CUDA Rasterizer☆35Updated 8 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated last year
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- A standalone half-edge data structure in python with no dependencies other than numpy. Also, in a separate file, a simple OpenGL viewer.☆30Updated 7 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆23Updated 5 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆37Updated 5 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 8 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated 3 months ago