benquach16 / bgfx-PlanetShaderLinks
Atmosphere shaders using BGFX
☆38Updated 7 years ago
Alternatives and similar repositories for bgfx-PlanetShader
Users that are interested in bgfx-PlanetShader are comparing it to the libraries listed below
Sorting:
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆59Updated 9 years ago
- ☆33Updated 3 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- Signed Distance Function Sculpting☆52Updated 8 years ago
- ☆15Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- Photorealistic physically-based renderer☆44Updated 9 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆15Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- #include <engine>☆40Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- An SDF path tracer☆24Updated 7 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 7 months ago
- ☆22Updated 12 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 9 years ago