benquach16 / bgfx-PlanetShaderView external linksLinks
Atmosphere shaders using BGFX
☆39Jun 13, 2018Updated 7 years ago
Alternatives and similar repositories for bgfx-PlanetShader
Users that are interested in bgfx-PlanetShader are comparing it to the libraries listed below
Sorting:
- C/C++ Isosurface Extraction library☆14Jan 5, 2017Updated 9 years ago
- Lightweight benchmarking component for small C++ routines☆15Mar 29, 2023Updated 2 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆88Oct 28, 2015Updated 10 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Aug 30, 2016Updated 9 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated last year
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 14 years ago
- A collection of libraries and applications to implement OpenGL UI and generic media processing☆19Feb 2, 2020Updated 6 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Feb 6, 2013Updated 13 years ago
- Tools for working with the .svo file format☆23Jun 28, 2016Updated 9 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Apr 30, 2019Updated 6 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- An abstract graphics API library☆125Mar 16, 2019Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆119Aug 27, 2016Updated 9 years ago
- geodesic geometry library in C☆33Jul 16, 2016Updated 9 years ago
- ☆30Sep 1, 2016Updated 9 years ago
- 2D Geometry Intersection Library☆21Jul 28, 2016Updated 9 years ago
- worley noise☆35Oct 6, 2014Updated 11 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- A tool for remotely monitoring video game playtests.☆49Apr 26, 2015Updated 10 years ago
- Deferred Screen Space Directional Occlusion☆92Jul 18, 2011Updated 14 years ago
- ☆11Jun 16, 2022Updated 3 years ago
- Wavelet based surface reconstruction☆13Mar 12, 2010Updated 15 years ago
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 15 years ago
- 2D/3D noise DSL for generating voxel worlds.☆16Jul 22, 2015Updated 10 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago
- Thin wrapper around Cmft for use with Cinder☆12Oct 26, 2016Updated 9 years ago
- 双方向パストレーシングベースの物理ベースレンダラ。☆18Apr 4, 2022Updated 3 years ago
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆94Aug 28, 2016Updated 9 years ago