jose-villegas / StyleTransferFunctionLinks
This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.
☆28Updated 8 years ago
Alternatives and similar repositories for StyleTransferFunction
Users that are interested in StyleTransferFunction are comparing it to the libraries listed below
Sorting:
- Generating Trees with a Space Colonization Algorithm☆41Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- A library of distance and occlusion generation routines☆111Updated 2 weeks ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- NanoPM, single header only PatchMatch☆75Updated 4 months ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆13Updated 7 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 5 months ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 9 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆33Updated 3 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 8 months ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago