jose-villegas / StyleTransferFunctionLinks
This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.
☆28Updated 8 years ago
Alternatives and similar repositories for StyleTransferFunction
Users that are interested in StyleTransferFunction are comparing it to the libraries listed below
Sorting:
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Generating Trees with a Space Colonization Algorithm☆43Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆58Updated 5 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- 3D painting tool☆39Updated 12 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- A library of distance and occlusion generation routines☆111Updated last month
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 5 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- ☆33Updated 3 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated 2 weeks ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- ☆41Updated 9 years ago
- GPU particle simulation engine, inspired by Agni's Philosophy.☆195Updated 9 months ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago