This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.
☆29May 15, 2017Updated 8 years ago
Alternatives and similar repositories for StyleTransferFunction
Users that are interested in StyleTransferFunction are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- OpenCl block for Cinder☆14Feb 23, 2016Updated 10 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- C/C++ Isosurface Extraction library☆14Jan 5, 2017Updated 9 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- A sensible touch interface for Cinder☆17May 4, 2015Updated 10 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project☆29May 5, 2017Updated 8 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 9 years ago
- TGen - Simple C++ Tangent Generator☆42Mar 7, 2019Updated 7 years ago
- Direct Volume Rendering Path Tracer☆14Apr 3, 2020Updated 6 years ago
- Cool graphics renderer☆12Jul 5, 2017Updated 8 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- ☆11Jul 13, 2022Updated 3 years ago
- Automatic reloader of constants during runtime, featuring type inference. Written in C++11.☆14May 10, 2015Updated 10 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆14Sep 7, 2020Updated 5 years ago
- ☆23Nov 22, 2018Updated 7 years ago
- ☆50Mar 17, 2015Updated 11 years ago
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18May 3, 2015Updated 10 years ago
- Shader笔记,参考书籍,文档☆11Jan 25, 2024Updated 2 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 8 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 8 years ago
- Automatically exported from code.google.com/p/exposure-render.release110☆11Aug 6, 2021Updated 4 years ago
- Cinder classes☆17Aug 13, 2015Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Random things from physically based rendering that I try☆12Dec 27, 2020Updated 5 years ago
- texture synthesizer; mainly for tile engines☆35Sep 20, 2009Updated 16 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17May 20, 2022Updated 3 years ago
- Fast Neural Representations for Direct Volume Rendering☆29Jun 29, 2022Updated 3 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- My playground of C++ game engine ideas.☆15Sep 19, 2016Updated 9 years ago
- Physically based renderer☆29Dec 9, 2021Updated 4 years ago
- Volumetric progressive photon mapping written in C++.☆58Nov 12, 2022Updated 3 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆168May 30, 2017Updated 8 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- glTF support for Cinder/OpenGL☆17Sep 30, 2016Updated 9 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆31Apr 11, 2015Updated 11 years ago
- A collection of Space Partitioning Algorithms for Cinder☆46Feb 6, 2017Updated 9 years ago
- #include <engine>☆40Oct 21, 2018Updated 7 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Apr 7, 2017Updated 9 years ago
- Code for music synth presentation☆30Jul 5, 2016Updated 9 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year