This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.
☆29May 15, 2017Updated 9 years ago
Alternatives and similar repositories for StyleTransferFunction
Users that are interested in StyleTransferFunction are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- OpenCl block for Cinder☆14Feb 23, 2016Updated 10 years ago
- C/C++ Isosurface Extraction library☆15Jan 5, 2017Updated 9 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- Tangent space normal map blending via quaternion rotation☆31May 21, 2017Updated 9 years ago
- Asynchronous Cinder + V8 bindings (libcinder + libv8)☆18Aug 28, 2015Updated 10 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- A sensible touch interface for Cinder☆17May 4, 2015Updated 11 years ago
- Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project☆29May 5, 2017Updated 9 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 10 years ago
- Cool graphics renderer☆12Jul 5, 2017Updated 9 years ago
- Direct Volume Rendering Path Tracer☆14Apr 3, 2020Updated 6 years ago
- TGen - Simple C++ Tangent Generator☆42Mar 7, 2019Updated 7 years ago
- ☆11Jul 13, 2022Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Automatic reloader of constants during runtime, featuring type inference. Written in C++11.☆14May 10, 2015Updated 11 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 5 years ago
- ☆14Sep 7, 2020Updated 5 years ago
- ☆23Nov 22, 2018Updated 7 years ago
- ☆50Mar 17, 2015Updated 11 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 8 years ago
- Shader笔记,参考书籍,文档☆11Jan 25, 2024Updated 2 years ago
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18May 3, 2015Updated 11 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 8 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Automatically exported from code.google.com/p/exposure-render.release110☆11Aug 6, 2021Updated 5 years ago
- Cinder classes☆17Aug 13, 2015Updated 10 years ago
- Random things from physically based rendering that I try☆13Dec 27, 2020Updated 5 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆19May 20, 2022Updated 4 years ago
- texture synthesizer; mainly for tile engines☆35Sep 20, 2009Updated 16 years ago
- Fast Neural Representations for Direct Volume Rendering☆29Jun 29, 2022Updated 4 years ago
- Native C++ Renderer Sends Frame Buffer to Browser via WebSockets☆15May 12, 2014Updated 12 years ago
- Physically based renderer☆29Dec 9, 2021Updated 4 years ago
- Generation of random Island maps with Voronoi using C++☆17Nov 8, 2016Updated 9 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Volumetric progressive photon mapping written in C++.☆58Nov 12, 2022Updated 3 years ago
- My playground of C++ game engine ideas.☆15Sep 19, 2016Updated 9 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆170May 30, 2017Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 11 years ago
- glTF support for Cinder/OpenGL☆17Sep 30, 2016Updated 9 years ago
- A collection of Space Partitioning Algorithms for Cinder☆46Feb 6, 2017Updated 9 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆31Apr 11, 2015Updated 11 years ago