memononen / cpaLinks
☆72Updated 3 years ago
Alternatives and similar repositories for cpa
Users that are interested in cpa are comparing it to the libraries listed below
Sorting:
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Automatic conservative mesh occluder generation by box filling☆128Updated 5 years ago
- Accurately control the speed at which parameters interpolate over curves☆68Updated 7 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆120Updated 7 years ago
- Void and cluster algorithm to go with my blog post☆36Updated 4 months ago
- 2D rectangular bin packing with option for item removal☆111Updated last year
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Mini Spin-X Library☆51Updated 2 months ago
- Vulkan framework for Windows☆88Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆165Updated last year
- Rasterization on the GPU in "slow motion".☆61Updated 6 years ago
- ☆114Updated last year
- ☆24Updated 5 years ago
- ☆83Updated 7 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- ☆49Updated 7 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆87Updated 8 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆268Updated 8 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆234Updated 5 years ago
- ☆61Updated last year
- Toy CPU and GPU implementations of the Slug rendering algorithm☆127Updated 6 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- Make animated figures and such☆18Updated 4 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago