nanoxas / sketch-to-terrainLinks
Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.
☆67Updated 3 years ago
Alternatives and similar repositories for sketch-to-terrain
Users that are interested in sketch-to-terrain are comparing it to the libraries listed below
Sorting:
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆37Updated 4 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆40Updated 5 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- ☆112Updated 5 years ago
- Implement Subspace Neural Physics☆27Updated 5 years ago
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆112Updated 3 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 3 years ago
- Sketch to Heightmap Authoring Tool based on Deep Learning with pix2pix☆18Updated 5 years ago
- Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that gene…☆73Updated 8 years ago
- The official implementation of the research paper "DAG Amendment for Inverse Control of Parametric Shapes"☆173Updated last year
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- A plugin for importing and visualizing pre-trained MobileNeRF scenes in Unreal Engine.☆128Updated 2 years ago
- PhotoMat: A Material Generator Learned from Single Flash Photos☆25Updated last year
- A hair strand rendering tool using the Dear ImGui.☆77Updated 2 months ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 7 months ago
- PyTorch-based differentiable material graph library for procedural material capture☆142Updated 10 months ago
- Some awesome researches about cloth(modeling, rendering, simulation etc)☆62Updated 5 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated 11 months ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 6 months ago
- ☆116Updated 5 years ago
- ☆81Updated 4 years ago
- diff-render.org website☆22Updated 2 years ago
- Code for the paper "MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping"☆16Updated 2 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆76Updated 3 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆95Updated 5 years ago
- ☆113Updated 2 years ago
- Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images☆64Updated 6 years ago
- Single-Image SVBRDF Capture with a Rendering-Aware Deep Network☆78Updated 4 years ago
- ☆83Updated 5 years ago