FranciscoMurias / LinesToTerrainLinks
Sketch to Heightmap Authoring Tool based on Deep Learning with pix2pix
☆18Updated 4 years ago
Alternatives and similar repositories for LinesToTerrain
Users that are interested in LinesToTerrain are comparing it to the libraries listed below
Sorting:
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆39Updated 5 years ago
- Source code for the Simplygon API examples☆50Updated 2 weeks ago
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆109Updated 3 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 4 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆67Updated 3 years ago
- ☆26Updated last year
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆36Updated 4 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆56Updated 3 years ago
- The official implementation of the research paper "DAG Amendment for Inverse Control of Parametric Shapes"☆172Updated last year
- UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.☆14Updated 2 years ago
- UE4 Plugin to execute trained PyTorch modules☆68Updated 3 years ago
- A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 9 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 2 months ago
- Online Filter Viewer☆38Updated 3 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆74Updated 5 years ago
- Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 3 years ago
- This is the repository for Procedural Knots - a research project about modelling the annual ring pattern around knots in solid wood. It i…☆45Updated 2 years ago
- A plugin for importing and visualizing pre-trained MobileNeRF scenes in Unreal Engine.☆129Updated 2 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆123Updated 5 years ago
- Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that gene…☆70Updated 8 years ago
- Python Wrapper for xNormal☆68Updated 4 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆25Updated last year
- UE4 project for arbitrary image stylization using NNEngine☆23Updated 8 months ago
- Sample project using new Unreal Engine 5 NNI plugin for realtime style transfer☆24Updated 2 years ago
- NVIDIA's Instant-NeRF for Blender!☆53Updated 2 years ago
- Houdini's glTF integration☆47Updated 2 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 8 months ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year