twak / bikeganLinks
frankenGAN networks
☆25Updated 6 years ago
Alternatives and similar repositories for bikegan
Users that are interested in bikegan are comparing it to the libraries listed below
Sorting:
- Global-to-Local Generative Model for 3D Shapes☆30Updated 6 years ago
- data driven urban procedural modeling☆116Updated last year
- Public code release for our SIGGRAPH 2018 paper "Deep Convolutional Priors for Indoor Scene Synthesis"☆140Updated 6 years ago
- Large Scale Architectural Asset Dataset -- LSAA (IEEE TVCG 2020)☆39Updated 3 years ago
- Robust freeform surface modeling from user 2d sketches.☆101Updated 3 years ago
- EdwardSmith1884 / Multi-View-Silhouette-and-Depth-Decomposition-for-High-Resolution-3D-Object-RepresentationRepository for code to reproduce the paper Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object Representation☆150Updated 5 years ago
- code to train a neural network to align pairs of shapes without needing ground truth warps for supervision☆62Updated 6 years ago
- Lightweight Cuda Renderer with Python Wrapper.☆54Updated 4 years ago
- CSGNet for voxel based input☆45Updated 7 years ago
- Official implementation of "Multi-chart Generative Surface Modeling", SIGGRAPH Asia 2018☆49Updated 6 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆89Updated last year
- CSGNet: Neural Shape parser for Constructive Solid Geometry☆84Updated 5 years ago
- GRAINS: Generative Recursive Autoencoders for INdoor Scenes☆81Updated 4 years ago
- Code for "Convolutional Generation of Textured 3D Meshes", NeurIPS 2020☆115Updated 4 years ago
- Source code for the Style Transfer project: transfer the style from one 3D shape to another 3D shape while preserving functionality of th…☆37Updated 5 years ago
- Neural Contours: Learning to Draw Lines from 3D Shapes (CVPR2020)☆110Updated 5 years ago
- Implementation of "Interactive Sketch-Based Normal Map Generation with Deep Neural Networks"☆88Updated 7 years ago
- Code of 2D-to-3D style transfer in the paper "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.☆144Updated 7 years ago
- ☆77Updated 6 years ago
- ☆45Updated 5 years ago
- Torch implementation of our ICCV 17 paper: "3D-PRNN, Generating Shape Primitives with Recurrent Neural Networks"☆70Updated 5 years ago
- Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that gene…☆74Updated 8 years ago
- ☆37Updated 6 years ago
- TilinGNN: Learning to Tile with Self-Supervised Graph Neural Network (SIGGRAPH 2020)☆69Updated 5 years ago
- 3DSNet: Unsupervised Shape-to-shape 3D Style Transfer☆40Updated 4 years ago
- Code of 3D DeepDream in the paper "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.☆83Updated 7 years ago
- Code for the paper "CompoNet: Learning to Generate the Unseen by Part Synthesis and Composition"☆28Updated 6 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 5 years ago
- Public code release for our SIGGRAPH 2019 paper "PlanIT: Planning and Instantiating Indoor Scenes with Relation Graph and Spatial Prior N…☆103Updated 6 years ago
- Structure-aware Generative Network for 3D-Shape Modeling (SIGGRAPH 2019)☆42Updated 6 years ago