ftasse / TerrainSynthesisGPU
A sketch-based terrain generation framework on GPU using patch-based texture synthesis.
☆16Updated 11 years ago
Alternatives and similar repositories for TerrainSynthesisGPU:
Users that are interested in TerrainSynthesisGPU are comparing it to the libraries listed below
- This is a plugin for UE4 to triangulate an implicit surface.☆16Updated 7 years ago
- Attempting to implement VXGI for NCCA Masterclass assignment☆14Updated 6 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 2 years ago
- Simple plugin for modifying local player projection in UE4☆32Updated 5 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆20Updated 3 years ago
- Collection of Papers on Data Driven Procedural Generation☆38Updated 6 years ago
- Code for ACM TOG 2016 paper: Fast Weather Simulation for Inverse Procedural Design of 3D Urban Models by Garcia-Dorado et al.☆36Updated 6 years ago
- Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for furt…☆42Updated 7 years ago
- 3D file importer to UE4 project at runtime using Assimp and Procedural Mesh☆24Updated 4 years ago
- Based on BMesh for Unity (https://github.com/eliemichel/BMeshUnity). It provides a half-edge data structure inspired by Blender's BMesh, …☆58Updated last year
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 7 years ago
- Lighting Test for Unreal Engine 5☆11Updated 2 years ago
- Spherical Harmonics expository paper (undergrad) and implementation.☆15Updated 5 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆37Updated 2 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 8 years ago
- ☆12Updated 7 years ago
- Hair simulation based on FTL☆26Updated 4 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- A UE4 plugin for frequency based ocean rendering with Phillips spectrum and wind-wave dissipation☆20Updated 4 years ago
- Little global illumination Monte Carlo path tracer☆12Updated 9 years ago
- ☆23Updated 5 years ago
- This is a simple AActor position based quadtree developed for Unreal Engine☆12Updated 6 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 7 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- ☆11Updated 6 years ago