Panagiotou / Procedural3DTerrainLinks
Procedural 3D Terrain Generation using Generative Adversarial Networks
☆39Updated 5 years ago
Alternatives and similar repositories for Procedural3DTerrain
Users that are interested in Procedural3DTerrain are comparing it to the libraries listed below
Sorting:
- Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that gene…☆74Updated 8 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆68Updated 4 years ago
- Train GAN to generate 3D terrain based on user input.☆55Updated 6 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 9 months ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆16Updated last year
- Sketch to Heightmap Authoring Tool based on Deep Learning with pix2pix☆19Updated 5 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆41Updated 6 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17Updated 3 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated last year
- Generating Elevation Surface from a Single RGB Remotely Sensed Image Using Deep Learning☆93Updated 4 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 3 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆37Updated 5 years ago
- Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/☆20Updated 8 years ago
- Suggestive Contours GPU Implementation☆31Updated 2 years ago
- data driven urban procedural modeling☆116Updated last year
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆12Updated 2 years ago
- A simple python script to download a map from Google's Earth Engine and save as a GeoTIFF file.☆27Updated 11 months ago
- Two-View Pose Estimation and Direct-Mesh Scene Reconstruction from Image Triangulation☆49Updated 3 years ago
- Quickly generate 2.5D meshes from elevation models.☆97Updated 2 years ago
- GPU-Accelerated Jump Flooding Algorithm for Voronoi Diagram in log*(n)☆31Updated 3 years ago
- frankenGAN networks☆25Updated 6 years ago
- CGA code for 2 buildings in London☆14Updated 8 years ago
- Shape grammar base system and auto-tuner based on the operator graph idea☆31Updated last year
- ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆84Updated 2 years ago
- Demo of Geometry Clipmap technique for terrain LOD rendering☆21Updated 4 years ago
- ☆28Updated 8 years ago
- VOSTOK, the Voxel Octree Solar Toolkit, is a C++ command-line tool to compute a detailed model of incoming solar radiation distribution o…☆16Updated 4 years ago
- Procedural 3D mesh generation tool☆20Updated 7 years ago
- Procedural architecture generator☆15Updated 7 years ago