Panagiotou / Procedural3DTerrain
Procedural 3D Terrain Generation using Generative Adversarial Networks
☆36Updated 4 years ago
Alternatives and similar repositories for Procedural3DTerrain:
Users that are interested in Procedural3DTerrain are comparing it to the libraries listed below
- Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that gene…☆70Updated 7 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆66Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆37Updated this week
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 2 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆38Updated 4 months ago
- Train GAN to generate 3D terrain based on user input.☆53Updated 5 years ago
- Generating Elevation Surface from a Single RGB Remotely Sensed Image Using Deep Learning☆89Updated 3 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆25Updated 3 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆15Updated last year
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆37Updated 5 years ago
- Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by …☆69Updated 6 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆10Updated 2 years ago
- Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/☆20Updated 7 years ago
- data driven urban procedural modeling☆111Updated 4 months ago
- GPU-Accelerated Jump Flooding Algorithm for Voronoi Diagram in log*(n)☆28Updated 2 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆26Updated 2 years ago
- Sketch to Heightmap Authoring Tool based on Deep Learning with pix2pix☆17Updated 4 years ago
- Generate 3D Models of Urban Areas.☆50Updated 3 years ago
- LESS: LargE-Scale remote sensing data and image Simulation framework over heterogeneous 3D scenes☆25Updated last week
- Code for ACM TOG 2016 paper: Fast Weather Simulation for Inverse Procedural Design of 3D Urban Models by Garcia-Dorado et al.☆36Updated 7 years ago
- VOSTOK, the Voxel Octree Solar Toolkit, is a C++ command-line tool to compute a detailed model of incoming solar radiation distribution o…☆15Updated 3 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆36Updated 4 years ago
- frankenGAN networks☆25Updated 5 years ago
- An implementation of heightmap-based terrain generation algorithms.☆34Updated 5 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Procedural City Generation program implemented in Python and Visualized with Blender.☆31Updated 4 years ago
- Python bindings for the "Procedural Runtime" (PRT) of CityEngine by Esri.☆66Updated this week
- Two-View Pose Estimation and Direct-Mesh Scene Reconstruction from Image Triangulation☆48Updated 2 years ago
- code for paper -- "Seamless Satellite-image Synthesis"☆16Updated 7 months ago
- Script to create a dataset of PBR materials (SVBRDF) from CC0 sources online.☆32Updated 2 years ago