Panagiotou / Procedural3DTerrainLinks
Procedural 3D Terrain Generation using Generative Adversarial Networks
☆37Updated 4 years ago
Alternatives and similar repositories for Procedural3DTerrain
Users that are interested in Procedural3DTerrain are comparing it to the libraries listed below
Sorting:
- Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that gene…☆70Updated 7 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆66Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 2 months ago
- Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/☆20Updated 7 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆10Updated 2 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 3 years ago
- Generating Elevation Surface from a Single RGB Remotely Sensed Image Using Deep Learning☆89Updated 3 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆17Updated last year
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- VOSTOK, the Voxel Octree Solar Toolkit, is a C++ command-line tool to compute a detailed model of incoming solar radiation distribution o…☆15Updated 3 years ago
- LESS: LargE-Scale remote sensing data and image Simulation framework over heterogeneous 3D scenes☆25Updated 2 months ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆39Updated 5 years ago
- Sketch to Heightmap Authoring Tool based on Deep Learning with pix2pix☆18Updated 4 years ago
- Classify multispectral satellite imagery using SVMs, Decision Trees or other classifiers.☆38Updated 7 years ago
- A C++ Program to Voxelize LiDAR Data☆17Updated 9 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 2 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆39Updated 7 months ago
- Procedural architecture generator☆15Updated 6 years ago
- Vertical Differencing in OpenTopography☆13Updated 3 years ago
- frankenGAN networks☆25Updated 5 years ago
- code for paper -- "Seamless Satellite-image Synthesis"☆16Updated 10 months ago
- Code for ACM TOG 2016 paper: Fast Weather Simulation for Inverse Procedural Design of 3D Urban Models by Garcia-Dorado et al.☆36Updated 7 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆36Updated 4 years ago
- NVIDIA RTX Texture Streaming SDK☆13Updated last week
- ☆12Updated 9 years ago
- Water Tight Surface Reconstruction of 3D Point Cloud Data using the Ball Pivoting Algorithm☆23Updated 7 years ago
- CUDA and Numba implementations of computational geometry algorithms.☆13Updated 5 years ago
- GPU-Accelerated Jump Flooding Algorithm for Voronoi Diagram in log*(n)☆30Updated 2 years ago
- 3D Survey Collection - shortly 3DSC, an addon for Blender 3.x☆14Updated last week
- A graphical tool for the reconstruction of botanical trees from point cloud data☆36Updated 10 years ago