eric-guerin / pix2pix-tensorflowLinks
Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/
☆20Updated 7 years ago
Alternatives and similar repositories for pix2pix-tensorflow
Users that are interested in pix2pix-tensorflow are comparing it to the libraries listed below
Sorting:
- Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that gene…☆71Updated 8 years ago
- data driven urban procedural modeling☆113Updated 10 months ago
- A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materia…☆18Updated 9 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆67Updated 3 years ago
- ☆41Updated 7 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆68Updated 3 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 3 years ago
- ☆61Updated 7 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 2 months ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 10 months ago
- Implementation of "Interactive Sketch-Based Normal Map Generation with Deep Neural Networks"☆89Updated 7 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆36Updated 4 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 5 months ago
- ☆28Updated 8 years ago
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆92Updated 6 years ago
- ☆112Updated 5 years ago
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆17Updated 13 years ago
- Automatically exported from code.google.com/p/metropolis-procedural-modeling☆15Updated 10 years ago
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆21Updated 9 years ago
- Implemetation of the paper "Procedural Modeling of Buildings", by Peter Wonka and Pascal Müller.☆37Updated 9 years ago
- C++ demo of the Vector Heat Method & Affine Heat Method. Interpolate scalars and vectors on surfaces, compute log maps, and more.☆63Updated 2 months ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Matlab toolbox for managing 3D scenes and physically-based rendering.☆50Updated 4 years ago
- Windows x64 Build for OpenVDB☆35Updated 9 years ago
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- Code for TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures (SIGGRAPH 2019)☆227Updated 5 years ago
- ☆63Updated 6 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆40Updated 5 years ago
- Moebius Registration☆65Updated 11 months ago
- Texture Synthesis☆42Updated 7 years ago