srajangarg / mesh-simplifyLinks
☆29Updated 8 years ago
Alternatives and similar repositories for mesh-simplify
Users that are interested in mesh-simplify are comparing it to the libraries listed below
Sorting:
- Seamlessly erase seams from your favorite 3D models.☆123Updated 8 months ago
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- auto UV mapping for triangular mesh☆40Updated 9 years ago
- Reference Implementation of Automatic UV Mapping with Harmonic Maps.☆25Updated 8 years ago
- ☆41Updated 9 years ago
- GPU-based SDF generator☆150Updated 7 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆127Updated 3 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 9 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- ☆66Updated 6 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆44Updated 2 years ago
- ☆10Updated 9 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- ☆63Updated 6 years ago
- Project for scientific visualization☆18Updated 3 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- As-Rigid-As-Possible 2D Shape Manipulation☆30Updated 7 years ago
- ☆43Updated 5 years ago
- Automatic UV Unwrapping Library for Dust3D☆88Updated 5 years ago
- Little global illumination Monte Carlo path tracer☆12Updated 9 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- Spherical Harmonics expository paper (undergrad) and implementation.☆15Updated 5 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆21Updated 4 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago