srajangarg / mesh-simplify
☆29Updated 7 years ago
Alternatives and similar repositories for mesh-simplify:
Users that are interested in mesh-simplify are comparing it to the libraries listed below
- Reference Implementation of Automatic UV Mapping with Harmonic Maps.☆25Updated 8 years ago
- Seamlessly erase seams from your favorite 3D models.☆121Updated 5 months ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- ☆39Updated 2 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆68Updated 10 years ago
- Source code for the Simplygon API examples☆48Updated 3 weeks ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- ☆41Updated 9 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆41Updated 2 years ago
- Spherical Harmonics expository paper (undergrad) and implementation.☆15Updated 5 years ago
- auto UV mapping for triangular mesh☆40Updated 8 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆20Updated 4 years ago
- Gradient domain processing for signals (and geometry) on meshes☆35Updated last week
- Little global illumination Monte Carlo path tracer☆12Updated 9 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆56Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 9 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆64Updated 5 years ago
- ☆50Updated 5 years ago
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- A collection of common mesh subdivision algorithms☆94Updated 7 years ago
- ☆63Updated 6 years ago
- ☆61Updated 9 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆51Updated 2 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated last year
- Project for scientific visualization☆18Updated 3 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago