maajor / Data-Driven-Procedural-Generation
Collection of Papers on Data Driven Procedural Generation
☆39Updated 6 years ago
Alternatives and similar repositories for Data-Driven-Procedural-Generation
Users that are interested in Data-Driven-Procedural-Generation are comparing it to the libraries listed below
Sorting:
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆26Updated 3 years ago
- A collection of blogs, personas and publications that act as reference points for the latest developments in Computer Graphics☆54Updated 2 years ago
- Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
- Unity MatCap Decomposition☆13Updated 5 years ago
- ☆43Updated 5 years ago
- Unity scripts for the Another Auto Rigger system.☆72Updated 6 years ago
- Custom skinned mesh renderer in Unity☆35Updated 4 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆16Updated 12 years ago
- A Non-Official Meshy Rest Client for Unity (UPM)☆17Updated last year
- UE4 project for arbitrary image stylization using NNEngine☆23Updated 6 months ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Updated 6 years ago
- Physically Based Rendering Scenes☆12Updated 3 years ago
- An automatic generator for medieval scenes and games☆32Updated 5 years ago
- Unity demos of geometry3Sharp functionality☆22Updated 6 years ago
- Re-Implementation of the shaders presented in the GDC talk "The Inner Workings of Fortnite's Shader Based Procedural Animations"☆16Updated 10 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 7 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago
- 3D head scan model from Infinite-Realities☆49Updated 9 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- ☆26Updated 4 years ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technolog…☆33Updated 4 years ago
- Houdini Digital Asset which creates procedural city☆11Updated 8 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 10 months ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- ☆28Updated 4 years ago
- Source code for the Simplygon API examples☆50Updated last month
- Experiments with SDF rendering, modifying, and collisions in Unity.☆10Updated 3 years ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago