tpapp157 / SPADE-Terrain-GAN
Train GAN to generate 3D terrain based on user input.
☆53Updated 5 years ago
Alternatives and similar repositories for SPADE-Terrain-GAN:
Users that are interested in SPADE-Terrain-GAN are comparing it to the libraries listed below
- Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that gene…☆70Updated 7 years ago
- Adversarial Framework for (non-) Parametric Image Stylisation Mosaics☆129Updated 6 years ago
- Train a StyleGAN2 model on Colaboratory to generate Steam banners.☆32Updated 3 years ago
- Procedural 3D Terrain Generation using Generative Adversarial Networks☆37Updated 4 years ago
- A mask-guided method for control over localized regions in StyleGAN2 images.☆158Updated 3 years ago
- Painterly Rendering from SIGGRAPH 98 paper (Java version)☆72Updated last year
- Periodic Spatial Generative Adversarial Networks☆138Updated 6 years ago
- VQGAN+CLIP with some additional tuning. For notebooks and the command line.☆50Updated 3 years ago
- frankenGAN networks☆25Updated 5 years ago
- Implementation of "Interactive Sketch-Based Normal Map Generation with Deep Neural Networks"☆87Updated 6 years ago
- Learning a Neural 3D Texture Space from 2D Exemplars [CVPR 2020]☆108Updated 9 months ago
- Neural Crossbreed: Neural Based Image Metamorphosis☆21Updated 3 years ago
- StyleGAN2 - Official TensorFlow Implementation with practical improvements☆16Updated 4 years ago
- Deep Automodulators☆13Updated 3 years ago
- 🖼️📊☆12Updated 4 years ago
- Synthesizing and manipulating 2048x1024 images with conditional GANs☆61Updated 5 years ago
- ☆21Updated 4 years ago
- Code of 3D DeepDream in the paper "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.☆82Updated 7 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆66Updated 3 years ago
- Code for TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures (SIGGRAPH 2019)☆227Updated 5 years ago
- Modeling Artistic Workflows for Image Generation and Editing (ECCV 2020)☆89Updated 4 years ago
- Pytorch implementation of Pixel Constrained CNN, a framework for probabilistic semantic inpainting☆33Updated last year
- A (crude) differentiable implementation of The Heat Method for Distance Computation (Geodesics in Heat), by Crane Et Al.☆11Updated 3 years ago
- StyleGAN for 3D image generation☆13Updated 5 years ago
- Spatial Generative Adversarial Networks☆111Updated 4 years ago
- Neural Style Transfer for Fluids☆113Updated 4 years ago
- ☆13Updated 3 years ago
- ☆193Updated last year
- ICCV2021 (poster)☆74Updated 3 years ago
- StyleGAN2 fork with scripts and convenience modifications for creative media synthesis☆142Updated 4 years ago