CreativeCodingLab / DeepIllumination
Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes
☆72Updated 6 years ago
Alternatives and similar repositories for DeepIllumination
Users that are interested in DeepIllumination are comparing it to the libraries listed below
Sorting:
- ☆69Updated 4 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆122Updated 4 years ago
- OptiX Path Tracer☆89Updated 2 months ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆49Updated 5 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Global Illumination using Spherical Harmonics☆77Updated 4 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated 2 years ago
- ☆16Updated 3 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆94Updated 2 weeks ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated last year
- [EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid☆72Updated 2 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- Data files for Mitsuba 2☆33Updated last week
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆42Updated 6 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- Neural Denoising with Layer Embeddings☆54Updated last year
- Implementation of SIGGRAPH'17 paper: Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder☆18Updated 6 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- Seamlessly erase seams from your favorite 3D models.☆122Updated 6 months ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆73Updated 4 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆42Updated 3 years ago
- A differential theory of radiative transfer☆62Updated 5 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 4 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Updated 5 years ago
- ☆73Updated last year
- A GPU-based ray tracer using CUDA☆56Updated 7 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago