Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes
☆74Feb 7, 2019Updated 7 years ago
Alternatives and similar repositories for DeepIllumination
Users that are interested in DeepIllumination are comparing it to the libraries listed below
Sorting:
- Exploratory Project on Fast Screen Space Global Illumination☆37Oct 29, 2019Updated 6 years ago
- A Machine Learning Global Illumination renderer based on PBRTv3☆21Jul 31, 2021Updated 4 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- An implementation of the paper Gradient Outlier Removal for Gradient-Domain Path Tracing☆13May 30, 2019Updated 6 years ago
- ☆14Jun 6, 2017Updated 8 years ago
- Implementation of Nalbach et al. 2017 paper.☆21Oct 31, 2019Updated 6 years ago
- ☆20Feb 13, 2025Updated last year
- ☆45Nov 3, 2019Updated 6 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆70Jan 21, 2019Updated 7 years ago
- Modified Caffe for Deep Shading.☆28Aug 10, 2016Updated 9 years ago
- Pytorch implementation for 'Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder' , https://…☆54Mar 11, 2019Updated 7 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 6 years ago
- University of Waterloo CS888 2019☆56Dec 2, 2025Updated 3 months ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Apr 24, 2023Updated 2 years ago
- An implementation of Photon Mapping using DXR☆27Dec 10, 2018Updated 7 years ago
- IES file parser for LM-63-2002 format files☆17Feb 16, 2013Updated 13 years ago
- This repository contains the source code for CaMoJAB metric and ALSaRR method described in our SIGGRAPH paper☆12Nov 30, 2021Updated 4 years ago
- Tangent space normal map blending via quaternion rotation☆31May 21, 2017Updated 8 years ago
- "Cheap" Diamond Rendering☆16Oct 8, 2018Updated 7 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 4 months ago
- ☆13Jul 14, 2017Updated 8 years ago
- Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, gpupresent), optionally offscreen for possible use in a Worker.☆13Sep 15, 2025Updated 6 months ago
- Tests for DirectXMath☆16Jan 28, 2026Updated last month
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Apr 29, 2020Updated 5 years ago
- Real-time rendering by a regression function☆11Nov 27, 2018Updated 7 years ago
- OpenVDB Support for Mitsuba☆11May 26, 2014Updated 11 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- Ray Traced Stochastic Depth Map for Ambient Occlusion☆13Aug 1, 2024Updated last year
- A shader system built using staged metaprogramming☆15Jul 9, 2022Updated 3 years ago
- A basic GPU pathtracer in unity☆41May 10, 2020Updated 5 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆12Jun 7, 2016Updated 9 years ago
- Official implementation of the paper "What Makes for a Good Stereoscopic Image" CVPRW 2025☆17May 27, 2025Updated 9 months ago
- WebGL Voxel Cone Tracing☆50May 11, 2018Updated 7 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Jun 27, 2018Updated 7 years ago
- Point Based Global Illumination☆194Mar 25, 2016Updated 9 years ago
- The official PyTorch implementation for the paper "Image-adaptive 3D Lookup Tables for Real-time Image Enhancement with Bilateral Grids" …☆43Oct 16, 2024Updated last year
- Neural Denoising with Layer Embeddings☆54Feb 26, 2024Updated 2 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 6 years ago