CreativeCodingLab / DeepIllumination
Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes
☆70Updated 6 years ago
Alternatives and similar repositories for DeepIllumination:
Users that are interested in DeepIllumination are comparing it to the libraries listed below
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆49Updated 5 years ago
- Global Illumination using Spherical Harmonics☆76Updated 4 years ago
- OptiX Path Tracer☆89Updated last month
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- ☆17Updated 3 years ago
- ☆69Updated 4 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆122Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated 2 years ago
- A GPU-based ray tracer using CUDA☆56Updated 7 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- ☆63Updated 6 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Seamlessly erase seams from your favorite 3D models.☆121Updated 5 months ago
- Code for "Compositional Neural Scene Representations for Shading Inference"☆26Updated 4 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆97Updated 4 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆119Updated 6 years ago
- ☆82Updated 4 years ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆60Updated 2 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- Implementation of SIGGRAPH'17 paper: Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder☆18Updated 6 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- ☆58Updated 2 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Updated 5 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆93Updated last month
- A differential theory of radiative transfer☆62Updated 5 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 2 months ago