erosiv / soillibLinks
Python3 / C++23 Geomorphology Simulation Library and Toolbox
☆75Updated 2 weeks ago
Alternatives and similar repositories for soillib
Users that are interested in soillib are comparing it to the libraries listed below
Sorting:
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆301Updated 2 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆115Updated 5 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆84Updated 2 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated 5 months ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆25Updated last month
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated this week
- A portable C++ library for simulating hydraulic erosion.☆57Updated 9 months ago
- Procedural Hydrology / River / Lake Simulation☆682Updated 2 years ago
- Large-Scale Stream Power Erosion☆45Updated last year
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆17Updated last year
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆268Updated 2 weeks ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 3 years ago
- Interactively Modifying Compressed Sparse Voxel Representations☆149Updated last year
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆12Updated 2 years ago
- GPU Terrain generator and erosion simulator☆45Updated 9 months ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆193Updated last year
- Tiny Climate Simulation☆28Updated 5 years ago
- A desktop application for node-based procedural terrain generation.☆160Updated this week
- Retro coding in C/C++ in a 3D template with full low-level control.☆166Updated last year
- Interactive Erosion simulation in Web Browser☆294Updated last year
- C++ API/library for 3D polygonal mesh modeling☆52Updated 4 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- Implements a simple, readable naive surface nets algorithm☆72Updated last year
- A C++ library of useful functions for simulating worlds☆17Updated last week
- Terrain renderer and fluid simulation sandbox☆20Updated 5 months ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆149Updated 9 months ago