Python3 / C++23 Geomorphology Simulation Library and Toolbox
☆80May 20, 2026Updated last week
Alternatives and similar repositories for soillib
Users that are interested in soillib are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A minimalist GUI to generate dune fields using cellular automaton.☆13Jul 13, 2023Updated 2 years ago
- Procedural Hydrology / River / Lake Simulation☆709Mar 20, 2023Updated 3 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆310Jun 11, 2023Updated 2 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆29Aug 5, 2023Updated 2 years ago
- Source code of the numerical model developed by Bogoni et al. WRR 2017 to simulate the long-term migration of meandering rivers flowing a…☆12Mar 1, 2022Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆81May 3, 2023Updated 3 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆43Updated this week
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆28Aug 11, 2022Updated 3 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆55Jun 16, 2025Updated 11 months ago
- Delta model with a reduced-complexity approach☆22Apr 27, 2026Updated last month
- Code release for "Terrain Amplification using Multi-scale Erosion"☆28Apr 16, 2026Updated last month
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆125Apr 20, 2020Updated 6 years ago
- Large-Scale Stream Power Erosion☆50Jun 8, 2024Updated last year
- Simple model of meander migration☆162Feb 13, 2026Updated 3 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Code for analyzing the relationship between curvature and migration rate in meandering rivers☆14Dec 8, 2022Updated 3 years ago
- Burst-compatible Delegates☆16Dec 29, 2022Updated 3 years ago
- Tiny OpenGL Wrapper / 3D Engine in C++☆1,119Jul 31, 2024Updated last year
- A GPU implementation of PatchMatch in Unity using Compute Shader☆13Apr 26, 2019Updated 7 years ago
- Domain-specific language for IIR filters☆17Sep 28, 2016Updated 9 years ago
- Improved Blue Noise Generator☆42Nov 11, 2025Updated 6 months ago
- ☆21Jan 27, 2025Updated last year
- A terminal window for Linux implemented using libtsm, libsdl, stb_truetype, fontstash☆24Feb 16, 2024Updated 2 years ago
- Example code for https://github.com/floooh/sokol-nim☆14Jul 14, 2018Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Implement a Stack VM Interpreter with a Register Window☆12Jan 2, 2024Updated 2 years ago
- Small header-only C library to decompress any ETC/EAC compressed image☆11Jun 13, 2023Updated 2 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆42Mar 18, 2026Updated 2 months ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Oct 27, 2020Updated 5 years ago
- Procedural map creator☆103Sep 9, 2024Updated last year
- A roguelike game library written in go☆51Oct 9, 2014Updated 11 years ago
- 100+ algorithms & data structures generically implemented in C#.☆12May 30, 2022Updated 3 years ago
- A header-only, MIT licensed, C++11 implementation of Bridson's "Fast Poisson Disk Sampling in Arbitrary Dimensions"☆18Sep 30, 2019Updated 6 years ago
- A sample game that demos the main features of Forge. The game targets both Unity and XNA.☆23Jan 15, 2014Updated 12 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A desktop application for node-based procedural terrain generation.☆227May 22, 2026Updated last week
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆71Dec 16, 2021Updated 4 years ago
- ☆27Nov 18, 2024Updated last year
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Jan 10, 2019Updated 7 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Mar 14, 2017Updated 9 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆61Apr 25, 2026Updated last month
- Testing a light Vulkan 1.3 abstraction for 2D games☆11May 16, 2026Updated last week