erosiv / soillib
Python3 / C++23 Geomorphology Simulation Library and Toolbox
☆62Updated last week
Alternatives and similar repositories for soillib:
Users that are interested in soillib are comparing it to the libraries listed below
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆107Updated 4 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆78Updated 2 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆50Updated last month
- Code release for "Terrain Amplification using Multi-scale Erosion"☆22Updated 5 months ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆281Updated last year
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆74Updated last year
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆33Updated this week
- Implements a simple, readable naive surface nets algorithm☆64Updated 7 months ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated last month
- Tiny Climate Simulation☆28Updated 4 years ago
- Large-Scale Stream Power Erosion☆38Updated 9 months ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆138Updated last month
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆170Updated last year
- Kraut is a program to procedurally generate plants, especially trees.☆98Updated 4 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆38Updated 4 months ago
- A desktop application for node-based procedural terrain generation.☆128Updated this week
- Interactively Modifying Compressed Sparse Voxel Representations☆134Updated last year
- Create Voronoi tessellation on surface of a sphere☆50Updated 9 years ago
- Procedural Hydrology / River / Lake Simulation☆650Updated 2 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆162Updated last year
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆257Updated 3 weeks ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆26Updated 2 years ago
- ☆71Updated 3 years ago
- A Rust library for simulating landscape evolution processes based on the Saleve model☆37Updated 2 months ago
- A minimalist GUI to generate dune fields using cellular automaton.☆10Updated last year
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆101Updated 3 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆76Updated 4 years ago
- Procedural Plate Tectonics using Clustered Convection☆21Updated 2 years ago