djorna / terrain-generationLinks
An implementation of heightmap-based terrain generation algorithms.
☆38Updated 6 years ago
Alternatives and similar repositories for terrain-generation
Users that are interested in terrain-generation are comparing it to the libraries listed below
Sorting:
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆43Updated 8 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆85Updated 2 years ago
- Procedural generation in Unity, using the wave function collapse algorithm☆13Updated 6 months ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆54Updated 6 months ago
- Procedural Plate Tectonics using Clustered Convection☆22Updated 3 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆154Updated last month
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆119Updated 5 years ago
- An open source terrain generation suite.☆42Updated 5 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆12Updated 2 years ago
- ☆18Updated 10 years ago
- Fork of https://github.com/weigert/SimpleHydrology, modified to run on Windows☆12Updated 5 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆25Updated 2 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- An automatic generator for medieval scenes and games☆32Updated 5 years ago
- A procedural generation software for automating 2D/3D content creation.☆163Updated 3 months ago
- TexGraph public folder content with nodes json descriptors and shaders.☆152Updated 3 years ago
- Terrain Generator with Erosion☆44Updated 6 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆29Updated 6 years ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆48Updated 10 years ago
- Generation of random maps☆52Updated 12 years ago
- GPU Terrain generator and erosion simulator☆45Updated 11 months ago
- ☆16Updated 8 years ago
- Hydraulic erosion simulation☆39Updated 5 years ago
- Procedural city generation demo☆237Updated 4 years ago
- An attempt to recreate this tutorial: http://fire-face.com/personal/water/ in Godot☆24Updated 6 years ago
- Demo of hydraulic erosion☆107Updated 6 years ago
- Large-Scale Stream Power Erosion☆45Updated last year
- Information about procedural city generation☆158Updated 5 years ago