djorna / terrain-generationLinks
An implementation of heightmap-based terrain generation algorithms.
☆36Updated 6 years ago
Alternatives and similar repositories for terrain-generation
Users that are interested in terrain-generation are comparing it to the libraries listed below
Sorting:
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated 4 months ago
- A procedural function that generates dendritic patterns and is locally computable.☆83Updated 2 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆149Updated 8 months ago
- Procedural generation in Unity, using the wave function collapse algorithm☆13Updated 4 months ago
- An open source terrain generation suite.☆41Updated 5 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆25Updated last month
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 4 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆114Updated 5 years ago
- Procedural Plate Tectonics using Clustered Convection☆22Updated 3 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated this week
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆42Updated 8 years ago
- ☆18Updated 10 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- Hydraulic erosion simulation☆37Updated 5 years ago
- Demo of hydraulic erosion☆106Updated 6 years ago
- An automatic generator for medieval scenes and games☆34Updated 5 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- ☆39Updated 6 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆25Updated 2 years ago
- A procedural generation software for automating 2D/3D content creation.☆161Updated last month
- Transvoxel implementation in C# for XNA☆73Updated 6 years ago
- A procedural wind material for vegetation in UE4.☆24Updated 6 years ago
- Terrain Generator with Erosion☆44Updated 5 years ago
- Generation of random maps☆52Updated 12 years ago
- experimental WebGL implementation of GPU-based geometry clipmaps☆22Updated last year
- my atmosphere shader☆22Updated 3 years ago
- An attempt to recreate this tutorial: http://fire-face.com/personal/water/ in Godot☆24Updated 6 years ago