djorna / terrain-generationLinks
An implementation of heightmap-based terrain generation algorithms.
☆36Updated 6 years ago
Alternatives and similar repositories for terrain-generation
Users that are interested in terrain-generation are comparing it to the libraries listed below
Sorting:
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- Terrain Generator with Erosion☆44Updated 6 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆150Updated last week
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆116Updated 5 years ago
- Procedural generation in Unity, using the wave function collapse algorithm☆13Updated 5 months ago
- Procedural Plate Tectonics using Clustered Convection☆22Updated 3 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆84Updated 2 years ago
- ☆18Updated 10 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- An open source terrain generation suite.☆42Updated 5 years ago
- Generation of random maps☆52Updated 12 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆43Updated 8 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆12Updated 2 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆52Updated 5 months ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- Procedurally generates 3D voronoi polygon islands.☆22Updated 9 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆26Updated 2 months ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆48Updated 10 years ago
- A procedural wind material for vegetation in UE4.☆24Updated 6 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated last week
- An automatic generator for medieval scenes and games☆33Updated 5 years ago
- TexGraph public folder content with nodes json descriptors and shaders.☆153Updated 3 years ago
- ☆23Updated 4 years ago
- Transvoxel implementation in C# for XNA☆75Updated 6 years ago
- Fork of https://github.com/weigert/SimpleHydrology, modified to run on Windows☆11Updated 5 years ago
- experimental WebGL implementation of GPU-based geometry clipmaps☆22Updated last year
- Voxel mesher with ambient occlusion☆41Updated 11 years ago
- Examples of generating and using irregular grids☆49Updated 10 months ago