weigert / SimpleWindErosionLinks
Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation
☆75Updated 2 years ago
Alternatives and similar repositories for SimpleWindErosion
Users that are interested in SimpleWindErosion are comparing it to the libraries listed below
Sorting:
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆109Updated 5 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆81Updated 2 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆68Updated 2 months ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆289Updated last year
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆51Updated 3 months ago
- Large-Scale Stream Power Erosion☆39Updated 11 months ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆35Updated last month
- Code release for "Terrain Amplification using Multi-scale Erosion"☆24Updated last month
- Tiny Climate Simulation☆28Updated 4 years ago
- GPU Terrain generator and erosion simulator☆30Updated 4 months ago
- Procedural Plate Tectonics using Clustered Convection☆21Updated 2 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆11Updated last year
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Updated 4 years ago
- An implementation of heightmap-based terrain generation algorithms.☆34Updated 6 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆38Updated 6 months ago
- Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.☆45Updated 2 months ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆25Updated last year
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 2 years ago
- ☆21Updated 4 years ago
- ☆40Updated 5 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆48Updated 3 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆175Updated last year
- A Procedural + Directed Game Art Generator☆38Updated 4 months ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated 4 months ago
- ☆17Updated 8 years ago
- Implements a simple, readable naive surface nets algorithm☆67Updated 9 months ago
- Hydraulic erosion simulation☆36Updated 4 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆17Updated last year
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆145Updated 3 months ago