jamornsriwasansak / brass-panLinks
A position-based physics engine
☆18Updated 3 years ago
Alternatives and similar repositories for brass-pan
Users that are interested in brass-pan are comparing it to the libraries listed below
Sorting:
- SPH simulation in Vulkan compute shader.☆49Updated 3 years ago
- PIC/FLIP/APIC fluid simulation☆38Updated 4 years ago
- ☆25Updated 6 years ago
- SDF-based collision detection with MPM-based simulation☆41Updated 4 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 8 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆112Updated 7 years ago
- Optimization-based implicit material point method☆56Updated last month
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆52Updated 10 months ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- ☆17Updated 5 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆51Updated 9 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- ☆21Updated last year
- Codebase for SIGGRAPH 2025 "Stable Cosserat Rods"☆36Updated 3 months ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Updated 7 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆40Updated last year
- Jet Framework's rendering resources☆34Updated 5 years ago
- Particle sampling with SPH-based relaxation.☆15Updated 7 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆37Updated 7 years ago
- ☆37Updated 3 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆64Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆52Updated 3 years ago
- ☆65Updated 2 years ago
- ☆33Updated 4 years ago
- OpenGL SPH fluid simulation and rendering☆33Updated last year
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 8 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 6 years ago