m-schuetz / CudaPlaygroundLinks
☆83Updated last year
Alternatives and similar repositories for CudaPlayground
Users that are interested in CudaPlayground are comparing it to the libraries listed below
Sorting:
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- ☆67Updated 2 years ago
- ☆79Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- minimal but extensible header only implementation of photon mapping in C++☆117Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 10 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated 2 months ago
- A wave-optical path tracer☆138Updated 2 months ago
- Spherical/zonal harmonics library☆142Updated 2 months ago
- GPU Radix Sort implemented in Vulkan and GLSL.☆72Updated last year
- ☆19Updated 4 years ago
- GPU Accelerated Rasterizer written in CUDA☆43Updated 8 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- OptiX 9 Lightweight Wrapper Library☆106Updated this week
- The Tauray renderer☆125Updated 7 months ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆125Updated 11 months ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Global Illumination using Spherical Harmonics☆85Updated 4 years ago
- Renderer and BVH traversal library☆59Updated last week
- Neural Network in Dx12/HLSL Shaders☆108Updated 6 months ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆96Updated 5 years ago
- Vulkan 1.3 real-time path tracer using rpp and rvk☆34Updated 11 months ago
- pbrt-v4 render engine/exporter for Blender☆40Updated 5 months ago
- LineVis is a visualization tool for rendering dense sets of 3D lines.☆96Updated last month
- A GPU-based ray tracer using CUDA☆57Updated 8 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆76Updated last week
- Sandbox for graphics paper implementation☆244Updated 4 months ago
- 2D visualizer for specular path manifolds☆75Updated 4 years ago