☆84Apr 25, 2024Updated 2 years ago
Alternatives and similar repositories for CudaPlayground
Users that are interested in CudaPlayground are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆39Mar 2, 2023Updated 3 years ago
- implementation of XPBD: Position-Based Simulation of Compliant Constrained Dynamics☆11Mar 18, 2019Updated 7 years ago
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- The little FFT library☆20Jan 8, 2026Updated 6 months ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998)☆13Apr 16, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated last year
- Use Direct3D 12 Compute Shader in C (Basic)☆28Oct 24, 2023Updated 2 years ago
- ☆17Jan 18, 2022Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆57Oct 14, 2024Updated last year
- ☆96Oct 1, 2021Updated 4 years ago
- ☆15Dec 15, 2020Updated 5 years ago
- A lightweight C++ optimization library for nonlinear problems☆12Sep 23, 2024Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆133Dec 9, 2024Updated last year
- A Rust library for draping polygons over terrain with gfx☆11Mar 5, 2018Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A fully gpu particle system with Directx 11☆11Mar 3, 2026Updated 4 months ago
- Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.☆14Jan 26, 2026Updated 5 months ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 5 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆106Mar 27, 2021Updated 5 years ago
- ☆13Mar 2, 2021Updated 5 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 6 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- An implementation of the Meshless Voronoi algorithm (see: https://hal.inria.fr/hal-01927559/file/voroGPU.pdf)☆24Nov 18, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Vulkan template with light abstraction as a base for personal projects☆29Dec 25, 2024Updated last year
- This repository contains the complete Verilog implementation and supporting tools for a cycle-accurate, dual-issue pipelined multimedia p…☆23May 6, 2025Updated last year
- Rendering Point Clouds with Compute Shaders☆746Feb 2, 2023Updated 3 years ago
- Automatically exported from code.google.com/p/ftke☆18Dec 3, 2015Updated 10 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- A puzzle game that uses Real-Time Ray Tracing (RTX) for gameplay and rendering. Implemented in Vulkan 1.2 using VK_KHR_ray_tracing, based…☆12Dec 22, 2021Updated 4 years ago
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 5 years ago
- Chop 3D objects to meshlets☆453Nov 29, 2022Updated 3 years ago
- Position Based Fluids 2D Tutorial☆15Feb 17, 2022Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Powercrust algorithm: from points to a surface mesh and an approximate medial axis☆12Mar 13, 2015Updated 11 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Apr 10, 2026Updated 2 months ago
- https://github.com/PRBonn/kiss-icp☆11Dec 6, 2022Updated 3 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 7 months ago
- CUDA-accelerated LOD construction for point clouds☆154May 18, 2023Updated 3 years ago
- Introduction to 3D Game Programming with DirectX 12 练习题解答☆23Mar 29, 2021Updated 5 years ago