Thefefe / orbitLinks
A toy bindless gpu-driven vulkan renderer
☆26Updated last year
Alternatives and similar repositories for orbit
Users that are interested in orbit are comparing it to the libraries listed below
Sorting:
- Vulkan & OpenGL GPU profiler with `puffin` support☆32Updated 3 months ago
- A Mesh to SDF converter, written in rust☆69Updated 6 months ago
- Vulkan-lite GPU API☆89Updated last year
- Rasterization using compute shaders☆22Updated last year
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated last week
- Rendering things☆38Updated last week
- Compute graphics rust library☆11Updated 8 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 4 months ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆19Updated 8 months ago
- BVH Construction and Traversal Library☆63Updated last week
- Early stage of a new game engine, focusing on fully path-traced graphics☆27Updated last week
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- Rust MikkTSpace implementation☆35Updated 11 months ago
- ☆20Updated last year
- Vulkan path tracing with Rust☆84Updated last year
- A simple path tracer built in Rust☆37Updated 3 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆59Updated last month
- Simplified Vulkan synchronization logic, written in rust☆56Updated 3 weeks ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated 11 months ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- GPU driven renderer using WGPU☆68Updated 2 months ago
- Record and replay 🖱 input with precise timing☆19Updated 2 years ago
- Vulkan render graph shenanigans☆72Updated 4 years ago
- A game with custom engine☆35Updated 4 years ago
- A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR☆27Updated 6 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Rust bindings for the Slang shader language compiler☆64Updated last week
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago