Thefefe / orbitLinks
A toy bindless gpu-driven vulkan renderer
☆26Updated last year
Alternatives and similar repositories for orbit
Users that are interested in orbit are comparing it to the libraries listed below
Sorting:
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆21Updated 9 months ago
- A Mesh to SDF converter, written in rust☆74Updated 8 months ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆32Updated 4 months ago
- Vulkan-lite GPU API☆89Updated last year
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated last month
- Rust MikkTSpace implementation☆35Updated last year
- Rasterization using compute shaders☆23Updated last year
- ☆20Updated last year
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- BVH Construction and Traversal Library☆65Updated last month
- Vulkan path tracing with Rust☆86Updated last year
- trongle to pixel☆42Updated 3 weeks ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆61Updated 3 weeks ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Vulkan render graph shenanigans☆72Updated 5 years ago
- GPU driven renderer using WGPU☆68Updated 3 months ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago
- Simplified Vulkan synchronization logic, written in rust☆56Updated 2 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated last week
- Compute graphics rust library☆11Updated 10 months ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆132Updated last year
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- Rust bindings for Intel's ISPC texture compression☆13Updated last month
- A game with custom engine☆35Updated 4 years ago
- Real-time physically-based atmospheric scattering using Vulkan and Rust☆13Updated 3 years ago
- A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR☆28Updated 8 months ago
- Record and replay 🖱 input with precise timing☆17Updated 3 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Rendering a triangle using Vulkan and Rust.☆46Updated 3 years ago
- A simple path tracer built in Rust☆37Updated 3 years ago