jalberse / shimmer
Physically based rendering in Rust
☆36Updated 9 months ago
Alternatives and similar repositories for shimmer:
Users that are interested in shimmer are comparing it to the libraries listed below
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 5 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Vulkan-lite GPU API☆89Updated 8 months ago
- Rendering things☆34Updated this week
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆45Updated last week
- BVH Construction and Traversal Library☆56Updated last month
- Command line tool for building Rust shaders using rust-gpu☆25Updated last week
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆15Updated 3 years ago
- ☆13Updated 4 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Task Orchestration Framework☆58Updated last year
- Implementation agnostic memory allocator for Vulkan-like APIs☆86Updated 11 months ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- Use winit like the async runtime you've always wanted☆49Updated 9 months ago
- shadertoy.com shaders ported to Rust-GPU☆68Updated 3 years ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆26Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated last month
- RenderDoc application bindings for Rust☆49Updated 10 months ago
- Reusable post-processing effects for wgpu☆13Updated 6 months ago
- Official Salva plugin for the Bevy game engine.☆13Updated 4 years ago
- Vulkan-lite GPU API☆29Updated 8 months ago
- Safe, fully-featured bindings to the Tracy profiler☆25Updated last month
- Pre-allocated storage with constant-time LRU tracking☆10Updated 9 months ago
- Rust EDSL for shading languages☆87Updated 2 years ago
- Signed distance field generator in pure Rust☆29Updated 2 years ago
- Compile your WebAssembly programs into SPIR-V shaders☆53Updated last year
- Rust bindings for Intel's ISPC texture compression☆12Updated 4 months ago
- Fast conversion between linear float and 8-bit sRGB☆20Updated 3 years ago
- Linear algebra library for graphics and gamedev.☆58Updated 4 months ago