jalberse / shimmerLinks
Physically based rendering in Rust
☆37Updated last year
Alternatives and similar repositories for shimmer
Users that are interested in shimmer are comparing it to the libraries listed below
Sorting:
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Vulkan-lite GPU API☆89Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 9 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆48Updated last week
- shadertoy.com shaders ported to Rust-GPU☆150Updated 2 months ago
- BVH Construction and Traversal Library☆61Updated this week
- Task Orchestration Framework☆57Updated last year
- A tweening library for Rust☆63Updated 2 months ago
- Linear algebra library for graphics and gamedev.☆57Updated last week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 4 months ago
- Pre-allocated storage with constant-time LRU tracking☆10Updated 2 months ago
- Safe, fully-featured bindings to the Tracy profiler☆24Updated 5 months ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆112Updated this week
- Color in Rust.☆86Updated 2 weeks ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 7 months ago
- Rendering things☆37Updated last month
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated 2 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆68Updated last month
- Command line tool for building Rust shaders using rust-gpu☆31Updated this week
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆108Updated last year
- Rust EDSL for shading languages☆89Updated 2 years ago
- 🛠Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- Use winit like the async runtime you've always wanted☆51Updated last year
- Efficient rasterization of line segments with pixel-perfect clipping.☆21Updated last month
- Fast prototyping 3D engine☆106Updated 3 years ago
- Conway-Hart Polyhedron Notation in Rust☆77Updated 9 months ago
- Library for post-process antialiasing☆105Updated 2 months ago